Hi! I'm Kendric Ditto, a passionate Game Designer and QA Tester with over three years of experience creating immersive game levels and characters. I specialize in using tools like Unreal Engine and programming languages such as C# and C++ to build seamless gameplay mechanics and deliver engaging player experiences. I'm always eager to tackle challenges, analyze player feedback, and stay ahead of industry trends to bring innovative ideas to life. Throughout my career, I’ve collaborated effectively with teams to develop prototypes, refine game features, and ensure optimal performance through rigorous testing. I thrive in dynamic environments where attention to detail, creativity, and teamwork matter most, and I look forward to continuing my journey in game design and development.

Kendric Ditto

Hi! I'm Kendric Ditto, a passionate Game Designer and QA Tester with over three years of experience creating immersive game levels and characters. I specialize in using tools like Unreal Engine and programming languages such as C# and C++ to build seamless gameplay mechanics and deliver engaging player experiences. I'm always eager to tackle challenges, analyze player feedback, and stay ahead of industry trends to bring innovative ideas to life. Throughout my career, I’ve collaborated effectively with teams to develop prototypes, refine game features, and ensure optimal performance through rigorous testing. I thrive in dynamic environments where attention to detail, creativity, and teamwork matter most, and I look forward to continuing my journey in game design and development.

Available to hire

Hi! I’m Kendric Ditto, a passionate Game Designer and QA Tester with over three years of experience creating immersive game levels and characters. I specialize in using tools like Unreal Engine and programming languages such as C# and C++ to build seamless gameplay mechanics and deliver engaging player experiences. I’m always eager to tackle challenges, analyze player feedback, and stay ahead of industry trends to bring innovative ideas to life.

Throughout my career, I’ve collaborated effectively with teams to develop prototypes, refine game features, and ensure optimal performance through rigorous testing. I thrive in dynamic environments where attention to detail, creativity, and teamwork matter most, and I look forward to continuing my journey in game design and development.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Freelance Game Designer/QA Tester at Greatest Champion Games
March 1, 2022 - Present
Led daily regression testing and diagnostics to check that new updates haven't introduced crashes, maximizing video game quality. Coordinated daily bug tracking and troubleshot hardware and software issues related to optimization of video game performance. Conducted weekly test planning and updated files with Perforce, Jira, and Confluence. Implemented 100% of the player character movements, combat, weapon attachments, sound effects, pause menu, main menu, and win-loss conditions. Utilized one AI Behavior Tree and Blackboard to enhance navigation around the level and follower player mechanics. Executed Blueprints to set up two character animations and gameplay logic.
Full Time Student/Game Designer at Full Sail University
March 1, 2022 - July 15, 2025
Designed engaging game levels and characters to enhance player immersion. Implemented game mechanics to ensure seamless and enjoyable gameplay. Conducted rigorous testing to refine features for optimal performance. Analyzed player feedback and trends to improve design and keep games competitive. Developed game mechanics that boosted user engagement and learning outcomes by 40%. Collaborated on projects to enhance teamwork and drive innovative solutions. Managed project timelines to ensure timely completion and high-quality results.
Freelance Game Designer/QA Tester at Greatest Champion Games
March 1, 2022 - Present
Designed game mechanics, boosting user engagement and learning outcomes by 40%. Collaborated on projects to enhance teamwork and drive innovative solutions. Developed prototypes to hone design skills and solve complex problems. Analyzed player feedback and implemented improvements for enhanced experiences. Managed project timelines to ensure timely completion and high-quality results. Led daily regression testing and diagnostics to maintain video game quality. Coordinated daily bug tracking and troubleshot hardware/software issues related to video game performance. Conducted weekly test planning and updated files using Perforce, Jira, and Confluence. Executed character movements, combat mechanics, weapon attachments, sound effects, menus, and win-loss conditions. Employed AI Behavior Tree and Blackboard for advanced navigation and player tracking. Utilized Blueprints for character animations and gameplay logic.
Full Time Student/Game Designer at Full Sail University
March 1, 2022 - July 17, 2025
Designed engaging game levels and characters to enhance player immersion. Implemented game mechanics to ensure seamless and enjoyable gameplay. Conducted rigorous testing and refined features for optimal performance. Analyzed feedback to improve design and adapt to player needs. Kept abreast of trends to maintain game competitiveness and innovation.

Education

Bachelor of Science at Full Sail University
July 1, 2018 - March 1, 2022
Bachelor of Science at Full Sail University
July 1, 2018 - March 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment