Hi, I'm Prapul Raj, a passionate 3D Visualisation & Animation Designer with over 10 years of experience creating high-quality 3D content for products, architectural projects, and immersive media. I love pushing the boundaries of design and storytelling using tools like Unreal Engine, Maya, and Substance Painter, and blending technology and creativity to craft engaging experiences. With a Master's in Creative Technologies focused on serious games and immersive storytelling, I have combined academic insights with hands-on production work. My goal is to develop innovative and interactive designs that enhance user experience, whether in studios, startups, or research environments.

Prapul Raj

Hi, I'm Prapul Raj, a passionate 3D Visualisation & Animation Designer with over 10 years of experience creating high-quality 3D content for products, architectural projects, and immersive media. I love pushing the boundaries of design and storytelling using tools like Unreal Engine, Maya, and Substance Painter, and blending technology and creativity to craft engaging experiences. With a Master's in Creative Technologies focused on serious games and immersive storytelling, I have combined academic insights with hands-on production work. My goal is to develop innovative and interactive designs that enhance user experience, whether in studios, startups, or research environments.

Available to hire

Hi, I’m Prapul Raj, a passionate 3D Visualisation & Animation Designer with over 10 years of experience creating high-quality 3D content for products, architectural projects, and immersive media. I love pushing the boundaries of design and storytelling using tools like Unreal Engine, Maya, and Substance Painter, and blending technology and creativity to craft engaging experiences.

With a Master’s in Creative Technologies focused on serious games and immersive storytelling, I have combined academic insights with hands-on production work. My goal is to develop innovative and interactive designs that enhance user experience, whether in studios, startups, or research environments.

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Work Experience

XR/Game Developer & Project Coordinator at Funwynk Solutions
August 31, 2022 - July 15, 2025
Developed XR prototypes using Unity, Unreal, ARKit, Vuforia, and Oculus Quest, including pipeline development, asset conversion (shaders, VFX, rigging, collisions), and immersive layouts for XR product walkthroughs. Improved asset workflows and built internal documentation for repeatable development cycles.
Research Assistant at Auckland University of Technology
January 31, 2022 - July 15, 2025
Contributed to real-time visual simulations for neuroscience and breathing studies using Unity and Maya. Modeled and textured detailed human brain visuals from medical datasets with scientific accuracy. Built VR interaction systems to support research visualization.
Bachelors of Animation Lecturer at Yoobee Colleges, Auckland
June 1, 2019 - Present
Designed and delivered courses on 3D modeling, visualization, and photoreal realtime rendering using Maya and Unreal Engine. Mentored students on industry-standard workflows and visual storytelling, focusing on design sensitivity and real-world implementation. Spearheaded curriculum updates centered on immersive design, product visualization, and animation for marketing.
Senior Multimedia Artist at Huhu Animation Studio
December 31, 2018 - July 15, 2025
Created high-quality 3D visualizations for product and architectural presentations from CAD inputs and technical drawings. Designed print-ready brochures, 3D marketing assets, and motion-based web advertisements using Adobe Suite and 3D tools. Collaborated with designers and developers to create product assets aligned with brand identity and specifications.
Lead Character Rigging Artist / Technical Animator at Paper Power
June 30, 2016 - July 15, 2025
Led rigging on an animated TV series and transitioned to rigging and technical animation for a feature film. Created advanced deformation rigs using MEL and custom Maya tools. Optimized pipeline tools to support animators and reduce production delays.

Education

Master of Creative Technologies at Auckland University of Technology
January 1, 2021 - December 31, 2023
Diploma in Advanced 3D & VFX (Level 7) at Edenz College (Lifeway), Auckland
January 1, 2013 - December 31, 2014
Bachelor of Engineering – Electronics at Osmania University, India
January 1, 2005 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Real Estate & Construction, Consumer Goods