Hi, I'm Andrew J. Bosold, a versatile and collaborative 3D Environment Artist with extensive experience in creating immersive worlds and compelling gameplay environments for AAA studios. I specialize in modular asset design, storytelling through props, and driving pipeline improvements across multiple platforms and genres. I’m passionate about continual growth and refining both my artistic and technical skills. Throughout my career, I’ve worked with renowned studios like Monolith Productions, Amazon Game Studios, and Obsidian Entertainment, crafting detailed environments, managing prop pipelines, and optimizing game scenes. I love collaborating across disciplines and iterating quickly to deliver high-quality content that enhances player experiences.

Andrew J. Bosold

Hi, I'm Andrew J. Bosold, a versatile and collaborative 3D Environment Artist with extensive experience in creating immersive worlds and compelling gameplay environments for AAA studios. I specialize in modular asset design, storytelling through props, and driving pipeline improvements across multiple platforms and genres. I’m passionate about continual growth and refining both my artistic and technical skills. Throughout my career, I’ve worked with renowned studios like Monolith Productions, Amazon Game Studios, and Obsidian Entertainment, crafting detailed environments, managing prop pipelines, and optimizing game scenes. I love collaborating across disciplines and iterating quickly to deliver high-quality content that enhances player experiences.

Available to hire

Hi, I’m Andrew J. Bosold, a versatile and collaborative 3D Environment Artist with extensive experience in creating immersive worlds and compelling gameplay environments for AAA studios. I specialize in modular asset design, storytelling through props, and driving pipeline improvements across multiple platforms and genres. I’m passionate about continual growth and refining both my artistic and technical skills.

Throughout my career, I’ve worked with renowned studios like Monolith Productions, Amazon Game Studios, and Obsidian Entertainment, crafting detailed environments, managing prop pipelines, and optimizing game scenes. I love collaborating across disciplines and iterating quickly to deliver high-quality content that enhances player experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Senior World Artist at Monolith Productions
April 30, 2025 - July 15, 2025
Built multiple modular architecture kits and determined the segmentation of assets into individual parts. Conducted asset placement within game worlds. Appointed prop manager, overseeing hundreds of props in a newly established pipeline. Played a key role in establishing the prop pipeline and worked on designs for interact-able props.
World Artist at Amazon Game Studios
October 31, 2022 - July 15, 2025
Built hero assets for points of interest in game environments. Focused on prop placement to tell small stories and create interesting navigation paths for players moving through rooms.
Senior Environment Artist at Obsidian Entertainment (Microsoft)
May 31, 2019 - July 15, 2025
Provided asset placement for rooms and general world building. Created many custom assets for the final level. Served as level wrangler for the final level. Fixed light-maps, textured spaceship debris, and built and textured hero props.
Environment Artist at Wargaming Seattle
August 31, 2018 - July 15, 2025
Conducted photogrammetry for rocks and tiling textures, establishing a pipeline. Built and worked on multiple buildings and smaller props using linear texturing techniques.
Environment Artist (Contract) with Hanson Consulting Group at 343 Industries (Microsoft)
June 30, 2015 - July 15, 2025
Worked on hero props, built collision meshes for almost half the campaign, performed scene finalization including performance optimizations and fixes. Completed architectural models and helped setup animated environmental assets.
Environment Artist (Contract) with Aquent at 343 Industries (Microsoft)
November 30, 2012 - July 15, 2025
Sculpted rocks, built and set up dirt skirts for areas, finalized interior architecture, provided asset placement for levels, worked on destructible assets, optimized final level vistas, and built numerous smaller props.
3D Generalist Artist at Valkyrie Entertainment
January 31, 2011 - July 15, 2025
Built architectural assets, assembled and painted sky domes, adjusted tileable textures, provided asset placement, set up geometry for space drop spawning. Created high poly small props for Infamous 2 and textured numerous skins for League of Legends.

Education

Diploma at Vancouver Film School
January 1, 2009 - December 31, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet