My ideas are like a cardboard box of discarded kittens - half-feral, and impossible to ignore completely. You may see my past roles and scream 'analyst', and it's true. I’ve developed strong skills in data interpretation, process improvement, and structured project work. But the skills I developed as an analyst became the backbone of my transition into video production, work I’ve now been doing for the past 18 months. As the sole face and voice of my projects, I have become deeply familiar with the full production pipeline: from shaping narrative flow and visual clarity to managing audio timing and post-production details. On the distribution side, I’ve worked directly with YouTube and social platforms, refining thumbnails, titles, and analysing metadata to improve visibility and audience retention. I approach video with both a creative instinct and a strategic mindset, ensuring content not only looks polished but performs with purpose.

Montgomery Sykes

My ideas are like a cardboard box of discarded kittens - half-feral, and impossible to ignore completely. You may see my past roles and scream 'analyst', and it's true. I’ve developed strong skills in data interpretation, process improvement, and structured project work. But the skills I developed as an analyst became the backbone of my transition into video production, work I’ve now been doing for the past 18 months. As the sole face and voice of my projects, I have become deeply familiar with the full production pipeline: from shaping narrative flow and visual clarity to managing audio timing and post-production details. On the distribution side, I’ve worked directly with YouTube and social platforms, refining thumbnails, titles, and analysing metadata to improve visibility and audience retention. I approach video with both a creative instinct and a strategic mindset, ensuring content not only looks polished but performs with purpose.

Available to hire

My ideas are like a cardboard box of discarded kittens - half-feral, and impossible to ignore completely.

You may see my past roles and scream ‘analyst’, and it’s true. I’ve developed strong skills in data interpretation, process improvement, and structured project work. But the skills I developed as an analyst became the backbone of my transition into video production, work I’ve now been doing for the past 18 months.

As the sole face and voice of my projects, I have become deeply familiar with the full production pipeline: from shaping narrative flow and visual clarity to managing audio timing and post-production details. On the distribution side, I’ve worked directly with YouTube and social platforms, refining thumbnails, titles, and analysing metadata to improve visibility and audience retention. I approach video with both a creative instinct and a strategic mindset, ensuring content not only looks polished but performs with purpose.

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Work Experience

Creative Technologist & Video Producer at Freelance
January 1, 2024 - Present
For the past 18 months, producing, scripting, and editing video content end-to-end, usually as a one-person crew. Handling everything from shooting and editing in Premiere Pro to designing thumbnails and supporting assets in Photoshop. Tailoring content for platforms like YouTube, TikTok, and LinkedIn. Possesses a technical background in experimental interactive media.
Design Analyst at Statistics New Zealand
January 1, 2024 - July 16, 2025
Delivered analytical insights and high-quality statistical outputs for the 2023 Census through rigorous data analysis and visualization. Proactively supported cross-team collaboration, quality assurance processes, documentation, and internal process enhancements to improve overall data delivery and operational efficiency.
Business Analyst at Tata Consultancy Services (TCS)
January 1, 2022 - July 16, 2025
Collaborated with cross-functional teams in the banking sector to design solutions aligned with client objectives. Created stakeholder-facing documentation, facilitated clear communication around deliverables, and enhanced business acumen through direct client interaction.
Technical Support Specialist at Concentrix
January 1, 2021 - July 16, 2025
Provided technical support to Asia-Pacific customers, developing strong troubleshooting, product knowledge, and communication skills. Trained in de-escalation techniques and customer care, delivering clear, step-by-step solutions while learning products deeply to resolve issues efficiently and professionally.

Education

Postgraduate Diploma at Te Auaha Whitireia
January 1, 2021 - December 31, 2022
Bachelor of Commerce at University of Victoria
January 1, 2017 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Government, Financial Services, Professional Services, Media & Entertainment, Software & Internet
    uniE608 I made drawable Dr. Strange hand controllers
    I wanted to cast spells like Doctor Strange, so I built hand-tracking controllers that let me draw symbols in the air to trigger different effects. It actually worked. Sort of. I used MediaPipe for gesture tracking and wrote a system that lets you “draw” magical inputs mid-air, then mapped that to in-game abilities. The video shows how it works, what broke, and how weird it feels to wave your arms around like a wizard while debugging. Everything was homemade: the code, the visual effects, the edit, and the part where I pretend this was for science and not just an excuse to feel cool for five minutes.
    uniE608 I built an extremely paranoid AI to drive my taxi (GTA V)
    I trained an AI to drive a taxi in GTA V, gave it a voice, and gave it one goal: don’t die. It became the most paranoid, indecisive, overcorrecting driver imaginable. This video showcases the adventures of Jeeves and our self-made taxi service. The AI constantly evaluates risk, changes its route mid-drive, and basically drives like it’s having a nervous breakdown. I filmed the whole thing like a tech demo, but also let the chaos speak for itself. Full design, coding, editing, narration - all me. Probably the safest cab in Los Santos, if you don’t mind never reaching your destination.
    uniE608 Stalker 2 sucks, so I made it into Undertale
    I got annoyed at Stalker 2 so I did the only logical thing: made it into Undertale. The video covers how I coded and visually designed Undertale's combat system and implemented it into Stalker 2. I handled the scripting, combat logic, UI, the whole thing, then turned it into a short, punchy video that’s part breakdown, part parody. It’s stupid, overthought, and one of my favourite things I’ve made. video videoeditor coding
    uniE608 I Coded Quick-Time-Events into Fallout (and it punished me)
    I created a simple overlay for Fallout 4 to add QTEs, because I thought it’d be funny. It wasn’t. It was a nightmare. The video walks through how I scripted timed button prompts into the game, and how I tried to make it feel like a real gameplay mechanic rather than just a meme. It’s part devlog, part failure diary, and fully cursed. I did all the design, implementation, filming, editing, and slowly losing my mind on camera.
    uniE608 HITMAN, but I coded Diana to force me to watch Johnny Sins
    Today on how to test YouTube's limits... I coded up a series of HITMAN-inspired games, including needing to change disguises yourself in real time. However, after failing enough of the games, I've programmed Diana to lock my computer and play an 18-minute video of the bald man himself :)
    uniE608 World's First YouTube Apology Controller
    I built a custom controller that is powered by YouTube apology troupes. I designed the whole system, hardware, scripting, physical gestures, and edited it into a breakdown that’s half parody, half functional nightmare. Probably my most useless invention to date, and I’m proud of it.
    uniE608 How I turned every game into a Rhythm Game
    I built a system that overlays rhythm mechanics on top of literally any game, so now Elden Ring, CS:GO, or Microsoft Paint can all punish you for missing the beat. The video walks through how I detect audio, generate beat maps in real-time, and use input hijacking to sync gameplay with the rhythm. If you miss the timing, your controls get disabled or scrambled. It’s as fun as it is completely unplayable. I built the entire thing, beat detection, control injection, timing logic, and edited it into a breakdown that’s half devlog, half fever dream.
    uniE608 I Coded a Spotify Playlist Into Beating Dark Souls For Me
    Ever wondered if you could play a game with music? Me neither. But I did it anyway. This video borders between worshipping Kevin Macleod's contribution to YouTube culture, and an attempt to conquer an infamously difficult game series, Dark Souls, using nothing but a playlist of Kevin's music. One death. One playlist. No replays.
    uniE608 I Made My Piano Into The Stupidest Keyboard and Mouse
    I transformed my piano into a semi-functional keyboard and mouse that uses the frequency of played notes and converts them into real-time PC inputs. This cursed piano should never see the light of day again if it values its life.