I’m Marco Cossetti, a Senior 3D Artist specializing in environment art for games and animation. I lead the creation of immersive, scalable environments using Unreal Engine, Unity, and modular workflows, collaborating closely with art directors, animators, and technical artists. My work spans console/PC titles, VR experiences, and animated projects, where I translate concept art into polished 3D worlds while keeping optimization and production timelines in mind.
I enjoy bridging art and technology to deliver visually compelling assets that meet production standards and deadlines, always aiming to push creative boundaries while maintaining performance and scalability.
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