I'm Marco Cossetti, a Senior 3D Artist specializing in environment art for games and animation. I lead the creation of immersive, scalable environments using Unreal Engine, Unity, and modular workflows, collaborating closely with art directors, animators, and technical artists. My work spans console/PC titles, VR experiences, and animated projects, where I translate concept art into polished 3D worlds while keeping optimization and production timelines in mind. I enjoy bridging art and technology to deliver visually compelling assets that meet production standards and deadlines, always aiming to push creative boundaries while maintaining performance and scalability.

Marco Cossetti

I'm Marco Cossetti, a Senior 3D Artist specializing in environment art for games and animation. I lead the creation of immersive, scalable environments using Unreal Engine, Unity, and modular workflows, collaborating closely with art directors, animators, and technical artists. My work spans console/PC titles, VR experiences, and animated projects, where I translate concept art into polished 3D worlds while keeping optimization and production timelines in mind. I enjoy bridging art and technology to deliver visually compelling assets that meet production standards and deadlines, always aiming to push creative boundaries while maintaining performance and scalability.

Available to hire

I’m Marco Cossetti, a Senior 3D Artist specializing in environment art for games and animation. I lead the creation of immersive, scalable environments using Unreal Engine, Unity, and modular workflows, collaborating closely with art directors, animators, and technical artists. My work spans console/PC titles, VR experiences, and animated projects, where I translate concept art into polished 3D worlds while keeping optimization and production timelines in mind.

I enjoy bridging art and technology to deliver visually compelling assets that meet production standards and deadlines, always aiming to push creative boundaries while maintaining performance and scalability.

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Language

English
Fluent

Work Experience

Senior Environment Artist at Detreus Studios
January 1, 2025 - September 13, 2025
Led environment development on an unreleased title for console and PC using Unreal Engine 5. Built scalable levels using advanced kit modulation techniques. Designed complex environments including prop modeling, UV mapping, vertex painting, and set dressing. Collaborated with Technical Artists to create character models and troubleshoot real-time shader or lighting issues.
Intermediate 3D Artist at Mainframe Studios
January 1, 2023 - September 13, 2025
Produced high-quality 3D environments for the Netflix animated series Unicorn Academy. Translated 2D concept art into fully realized sets using modular workflows to maintain consistency and scalability. Worked closely with Art Directors and animators to ensure assets met creative and technical requirements. Maintained asset optimization for animation pipelines, ensuring clean topology for Surfacing Artists.
Environment Artist (VR) at SEED Interactive
January 1, 2021 - September 13, 2025
Developed immersive and optimized 3D environments for VR experiences targeted for Meta Quest 3 using Unity. Focused on real-time performance, asset baking, and polycount optimization for mobile VR platforms. Participated in Agile development sprints, collaborating with Designers and Programmers. Translated 2D concept art into fully explorable environments while working with Art Directors to maintain consistency.
Junior 3D Artist at Regularly Scheduled Planning
January 1, 2020 - September 13, 2025
Senior Environment Artist at Detreus Studios
January 1, 2025 - September 13, 2025
Led environment development on an unreleased title for console and PC using Unreal Engine 5. Collaborated with technical artists to create character models as well as troubleshoot real-time shader or lighting issues. Designed complex environments including prop modeling, UV mapping, vertex painting, and set dressing. Utilized advanced kit modulation techniques to build scalable and performant levels.
Intermediate 3D Artist at Mainframe Studios
January 1, 2023 - September 13, 2025
Produced high-quality 3D environments for the Netflix animated series Unicorn Academy. Translated 2D concept art into fully realized sets using modular workflows to maintain consistency and scalability. Worked closely with Art Directors and animators to ensure assets met creative and technical requirements. Maintained asset optimization for animation pipelines, ensuring clean topology for Surfacing Artists.
Environment Artist (VR) at SEED Interactive
January 1, 2021 - September 13, 2025
Developed immersive and optimized 3D environments for VR experiences targeted for Meta Quest 3 using Unity. Focused on real-time performance, asset baking, and polycount optimization for mobile VR platforms. Participated in Agile development sprints, collaborating with Designers and Programmers. Translated 2D concept art into fully explorable environments while working with Art Directors to maintain consistency.
Junior 3D Artist at Regularly Scheduled Planning
January 1, 2020 - September 13, 2025
Senior Environment Artist at Detreus Studios
January 1, 2025 - September 13, 2025
Led environment development for an unreleased console/PC title using Unreal Engine 5. Implemented scalable level layouts with kit modulation, designed complex environments including prop modeling, UV mapping, vertex painting, and set dressing. Collaborated with Technical Artists to create character models and troubleshoot real-time shader or lighting issues.
Intermediate 3D Artist at Mainframe Studios
January 1, 2023 - September 13, 2025
Produced high-quality 3D environments for the Netflix animated series Unicorn Academy. Translated 2D concept art into fully realized sets using modular workflows to maintain consistency and scalability. Worked closely with Art Directors and animators to ensure assets met creative and technical requirements. Maintained asset optimization for animation pipelines with clean topology for Surfacing Artists.
Environment Artist (VR) at SEED Interactive
January 1, 2021 - September 13, 2025
Developed immersive and optimized 3D environments for VR experiences targeted for Meta Quest 3 using Unity. Focused on real-time performance, asset baking, and polycount optimization for mobile VR platforms. Participated in Agile development sprints, collaborating with Designers and Programmers. Translated 2D concept art into fully explorable environments while working with Art Directors to maintain consistency.
Junior 3D Artist at Regularly Scheduled Planning
January 1, 2020 - September 13, 2025
Supported planning with junior 3D artist tasks, contributing to concept, layout, and prototyping across multiple projects while collaborating with Art Directors and Designers to ensure consistency and quality.
Environment Artist at Spin Master (Unicorn Academy) – Netflix Series
November 1, 2023 - Present
Environment Artist for Spin Master’s animated Netflix series Unicorn Academy. Created stylized props and 3D sets aligned with animation production standards. Worked closely with clients and Art Directors to maintain consistency and quality across assets.

Education

Advanced Diploma in Game Art, Specialization: Modeling and Environment Art at George Brown College
January 11, 2030 - September 13, 2025
Advanced Diploma in Game Art at George Brown College
January 11, 2030 - September 13, 2025
Advanced Diploma in Game Art - Specialization: Modeling and Environment Art at George Brown College
January 11, 2030 - September 13, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet