I’m a passionate game developer with a degree in Information Technology (Software Technologies) from Macquarie University, specializing in software and game development. I have experience in procedural generation, gameplay programming, project management, and game publishing. I enjoy creating engaging and dynamic game experiences using my programming skills. I have worked on VR experiences, desktop games published on Steam, and participated in multiple game jams where I honed my teamwork and fast development skills. I thrive in collaborative environments and enjoy managing projects from inception to publication. Check out my work here: _Website not available. Sign in: https://www.twine.net/signup_

Edgar Murga

I’m a passionate game developer with a degree in Information Technology (Software Technologies) from Macquarie University, specializing in software and game development. I have experience in procedural generation, gameplay programming, project management, and game publishing. I enjoy creating engaging and dynamic game experiences using my programming skills. I have worked on VR experiences, desktop games published on Steam, and participated in multiple game jams where I honed my teamwork and fast development skills. I thrive in collaborative environments and enjoy managing projects from inception to publication. Check out my work here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a passionate game developer with a degree in Information Technology (Software Technologies) from Macquarie University, specializing in software and game development. I have experience in procedural generation, gameplay programming, project management, and game publishing. I enjoy creating engaging and dynamic game experiences using my programming skills.

I have worked on VR experiences, desktop games published on Steam, and participated in multiple game jams where I honed my teamwork and fast development skills. I thrive in collaborative environments and enjoy managing projects from inception to publication.

Check out my work here: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

VR Experience Engineer - Internship at Liminal VR
June 30, 2024 - July 16, 2025
Developed a VR experience for Liminal’s VR platform aiming to induce a state of calmness on the user. Responsible for mechanic programming using Unity 2019.1.10f1 and C#. Presented project proposals and delivered presentations to stakeholders.
Gameplay Programmer at Couch Time Games
November 30, 2024 - July 16, 2025
Developed a desktop video game published on Steam, focusing on key gameplay mechanics using Unity 2021.3.17f1 and C#. Self-published the game and managed project proposals and stakeholder presentations.
Bar Manager at ROSA Syd
June 30, 2024 - July 16, 2025
Managed day-to-day bar operations and supervised the bar team. Performed bartending duties ensuring customer satisfaction and efficient service.
Bartender at Mona Social
June 1, 2024 - Present
Performed bartending duties at Mona Social.

Education

Bachelor in Information Technology at Macquarie University
February 1, 2021 - June 30, 2024
High School Diploma at Mater Maria Catholic College
February 1, 2015 - November 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Steam Spire Chronicles

    Helped design, develop, and release Steam Spire Chronicles — an action roguelike published on Steam. I worked as a gameplay programmer and project manager, implementing procedural item systems, shop economy, and player progression while coordinating a team of 5 developers. I also handled version control, Steam publishing, and playtesting cycles to ensure quality. Built using Unity and C#.

    My key contributions:

    Procedural Item System:
    Designed and implemented a dynamic item system where gameplay modifiers are randomly generated and distributed each run, creating varied combat experiences.

    Game Economy Design:
    Developed the in-game currency system, shop mechanics, and balance structures that reward player progress and enable meaningful upgrades.

    Steam Release & Build Management:
    Managed Steamworks integration, built production-ready releases, handled app submission, and maintained version control for publishing.

    Project Management:
    Coordinated a 5-person dev team through the full development cycle. Handled task breakdown, version control (Git), scheduling, and delivery milestones.

    QA & Playtesting Oversight:
    Led internal playtesting sessions, collected feedback, and iteratively adjusted game systems for feel, pacing, and difficulty.

    The game is published on Steam in early access.

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