I’m a passionate game developer with a degree in Information Technology (Software Technologies) from Macquarie University, specializing in software and game development. I have experience in procedural generation, gameplay programming, project management, and game publishing. I enjoy creating engaging and dynamic game experiences using my programming skills.
I have worked on VR experiences, desktop games published on Steam, and participated in multiple game jams where I honed my teamwork and fast development skills. I thrive in collaborative environments and enjoy managing projects from inception to publication.
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Helped design, develop, and release Steam Spire Chronicles — an action roguelike published on Steam. I worked as a gameplay programmer and project manager, implementing procedural item systems, shop economy, and player progression while coordinating a team of 5 developers. I also handled version control, Steam publishing, and playtesting cycles to ensure quality. Built using Unity and C#.
My key contributions:
Procedural Item System:
Designed and implemented a dynamic item system where gameplay modifiers are randomly generated and distributed each run, creating varied combat experiences.
Game Economy Design:
Developed the in-game currency system, shop mechanics, and balance structures that reward player progress and enable meaningful upgrades.
Steam Release & Build Management:
Managed Steamworks integration, built production-ready releases, handled app submission, and maintained version control for publishing.
Project Management:
Coordinated a 5-person dev team through the full development cycle. Handled task breakdown, version control (Git), scheduling, and delivery milestones.
QA & Playtesting Oversight:
Led internal playtesting sessions, collected feedback, and iteratively adjusted game systems for feel, pacing, and difficulty.
The game is published on Steam in early access.
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