I’m a creative and detail-oriented 3D Environment & CG Artist with over 10 years of experience working in AAA games, animated series, films, and VR simulations. I specialize in environment modeling, vehicle assets, and props, with strong expertise in both real-time and high-poly pipelines. I’ve worked extensively with Unreal Engine, Frostbite, Maya, ZBrush, Substance Painter, and popular production tracking tools like Shotgun and Jira.
I enjoy delivering production-ready assets that combine high precision, realism, and artistic vision. Throughout my career, I’ve been fortunate to contribute to well-known gaming projects and collaborate on film and VR productions, always committed to creativity and originality.
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