Hi, I'm Karl Schecht, a passionate 3D artist and content creator with experience in environment art, modeling, texturing, and technical art direction. I've worked on various projects including AAA games and VR experiences, and I enjoy sharing my knowledge through my YouTube channel, which has grown to over a million subscribers. I focus on creating optimized and high-quality 3D assets and VFX, while also diving into the technical side with shaders and materials. I love exploring new ways to blend creativity with technology, and I thrive in environments where I can contribute to world building, lighting, and post-processing. When I'm not crafting game assets, I enjoy making detailed technical breakdowns to help the gaming community better understand game systems.

Karl Schecht

Hi, I'm Karl Schecht, a passionate 3D artist and content creator with experience in environment art, modeling, texturing, and technical art direction. I've worked on various projects including AAA games and VR experiences, and I enjoy sharing my knowledge through my YouTube channel, which has grown to over a million subscribers. I focus on creating optimized and high-quality 3D assets and VFX, while also diving into the technical side with shaders and materials. I love exploring new ways to blend creativity with technology, and I thrive in environments where I can contribute to world building, lighting, and post-processing. When I'm not crafting game assets, I enjoy making detailed technical breakdowns to help the gaming community better understand game systems.

Available to hire

Hi, I’m Karl Schecht, a passionate 3D artist and content creator with experience in environment art, modeling, texturing, and technical art direction. I’ve worked on various projects including AAA games and VR experiences, and I enjoy sharing my knowledge through my YouTube channel, which has grown to over a million subscribers. I focus on creating optimized and high-quality 3D assets and VFX, while also diving into the technical side with shaders and materials.

I love exploring new ways to blend creativity with technology, and I thrive in environments where I can contribute to world building, lighting, and post-processing. When I’m not crafting game assets, I enjoy making detailed technical breakdowns to help the gaming community better understand game systems.

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Work Experience

Environment Artist at Running With Scissors
July 1, 2023 - Present
Developed high quality, well optimized assets and VFX for Postal 4: No Regerts.
YouTuber at Self Employed Web
September 1, 2021 - Present
Grew a YouTube channel to over 1 million subscribers and garnered nearly a billion views worldwide through original, high quality content. The channel now focuses on detailed technical breakdowns of video game systems.
Senior Environment Artist at Free Range Games
February 28, 2022 - July 16, 2025
Developed high quality hard surface environment props for Striking Distance Studios AAA IP, The Callisto Protocol.
Environment Artist at Simutronics Corp.
October 31, 2020 - July 16, 2025
Developed environment props, VFX and shaders in Unity for Galahad 3093, a multiplayer mech shooter.
Technical Director at Groove Science Studios
June 30, 2020 - July 16, 2025
Optimization of art assets, shaders and VFX for Soundscape VR. Implemented a complex master material system for material instancing within Unreal 4.
Technical Artist at Talespin, LLC
January 31, 2018 - July 16, 2025
Art pipeline optimizations, shader development, modeling, texturing, lighting and VFX.

Education

Master of Fine Arts at University of Texas At Dallas
August 1, 2014 - May 31, 2017
Bachelor's of Fine Arts at Iowa State University
August 1, 2011 - May 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet