Hi, I'm Rafael Formes, an experienced game developer with a strong background in working with Unreal Engine and Unity. I've collaborated with diverse teams on PC, Android, and VR projects, integrating cutting-edge technologies like blockchain and multiplayer systems. My passion is creating engaging gameplay mechanics and optimizing gaming experiences. I love taking on challenging projects and leading teams to deliver high-quality games. Outside of work, I enjoy developing personal projects and experimenting with game engines and backend services. I'm always excited to learn new things and push the boundaries of interactive entertainment.

Rafael Formes

Hi, I'm Rafael Formes, an experienced game developer with a strong background in working with Unreal Engine and Unity. I've collaborated with diverse teams on PC, Android, and VR projects, integrating cutting-edge technologies like blockchain and multiplayer systems. My passion is creating engaging gameplay mechanics and optimizing gaming experiences. I love taking on challenging projects and leading teams to deliver high-quality games. Outside of work, I enjoy developing personal projects and experimenting with game engines and backend services. I'm always excited to learn new things and push the boundaries of interactive entertainment.

Available to hire

Hi, I’m Rafael Formes, an experienced game developer with a strong background in working with Unreal Engine and Unity. I’ve collaborated with diverse teams on PC, Android, and VR projects, integrating cutting-edge technologies like blockchain and multiplayer systems. My passion is creating engaging gameplay mechanics and optimizing gaming experiences.

I love taking on challenging projects and leading teams to deliver high-quality games. Outside of work, I enjoy developing personal projects and experimenting with game engines and backend services. I’m always excited to learn new things and push the boundaries of interactive entertainment.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Game Developer at Eternal Squares
May 1, 2025 - Present
Working in a team of 2 developers on the Eternal League game for PC, integrating blockchain technology using Immutable X, fixing bugs, and implementing backend game APIs, blockchain functionalities, and the frontend shop.
Game Developer at Mon Co. (LiquidX Studio)
April 30, 2025 - July 16, 2025
Worked on Eternal League (PC, Android) with a multidisciplinary team to implement, optimize, and maintain game mechanics, UI, tools, and documentation. Features developed include fog of war, authentication, campaign, tutorial, game modifiers, and consumables.
Lead Software Developer at Touchcast Inc.
August 31, 2024 - July 16, 2025
Led a team of software engineers, designed code architectures, and planned technical requirements for the Touchcast Metaverse Studio on PC using UE4 and UE5. Responsible for advanced technical leadership and development.
Senior Unreal Engine Developer at Touchcast Inc.
June 30, 2022 - July 16, 2025
Implemented features, UI widgets, materials, editor tools, and APIs in UE4 and UE5 for the Touchcast Metaverse Studio. Developed a system for environment downloads and runtime loading. Built pipelines using Jenkins, C#, and Python, including profiling and code optimization.
.NET Developer at UCIT (Stealth Monitoring, Inc.)
April 30, 2021 - July 16, 2025
Built security and surveillance applications using various languages and platforms including .NET and Azure. Performed code reviews, implemented user stories, and developed microservices.
Senior Game Developer at The Studio Of Secret 6 Inc.
November 30, 2019 - July 16, 2025
Worked on multiple game projects such as MediEvil Remake, Giant Cop (PS4 VR), and Poker game in AltspaceVR. Implemented mechanics, optimization, networking using three.js and Firebase, animation culling, LODs, and pipeline improvements across several platforms.
Game Developer at The Studio Of Secret 6 Inc.
January 31, 2017 - July 16, 2025
Developed and shipped games using Unity, three.js, Firebase, and Cocos-2d. Worked on gameplay logic, resource management, networking libraries and bug fixes for various titles including YuGiOh Duel Generation and Star Wars Science: The Force Trainer II.
Game Programmer at Other Ocean Interactive
June 30, 2017 - July 16, 2025
Optimized and contributed to bug fixes on Reload: The Z-Team using Unity. Implemented backend APIs using Elixir.
Software Engineer Intern at KLAB Cyscorpions, Inc.
May 31, 2013 - July 16, 2025
Developed Grav for Android and iOS using Unity, collaborating with KLAB. This was a game jam project from 2012.
Game Developer at Eternal Squares
May 1, 2025 - Present
Working on Eternal League (PC) in a team of 2 developers focusing on UE5 and C++. Integrated blockchain technology using Immutable X, handled bug fixes, and implemented and deployed backend game APIs, blockchain functionalities, and frontend shop components.
Game Developer at Mon Co. (LiquidX Studio)
April 30, 2025 - July 16, 2025
Contributed to Eternal League (PC, Android) project with a team of developers, artists, VFX, and designers. Implemented, optimized, and maintained game mechanics, UI, and tools in UE5. Delivered features like fog of war, authentication, campaign, tutorial, game modifiers, and game consumables; also maintained documentation.
Lead Software Developer at Touchcast Inc.
August 31, 2024 - July 16, 2025
Led a team of software engineers working on Touchcast Metaverse Studio (PC). Designed code architectures, planned technical requirements, and managed development processes while using UE4, UE5, C++, C#, and Python. Responsibilities included feature implementation, UI development, editor tools, build pipeline creation, profiling and optimization of code and materials.
Senior Unreal Engine Developer at Touchcast Inc.
June 1, 2022 - July 16, 2025
Developed features, Widgets/UI, materials, editor tools, and APIs in UE4 and UE5. Built systems for environment downloading and runtime loading. Created build pipelines using Jenkins, C# and Python. Conducted profiling and optimization of code, materials, and environments.
.NET Developer at UCIT, Philippines (Stealth Monitoring, Inc.)
April 30, 2021 - July 16, 2025
Built security and surveillance applications using .NET C# and Azure. Conducted code reviews, implemented user stories, and developed microservices.
Senior Game Developer at The Studio Of Secret 6 Inc.
November 30, 2019 - July 16, 2025
Worked on various game projects including MediEvil Remake (PS4), Giant Cop (PS4 VR), Poker game in AltspaceVR, and web apps like Adventure Time and Bugs Bunny. Responsibilities involved gameplay mechanics, optimization, network gameplay using three.js and Firebase, animation culling, LOD prioritization, and game shipping.
Game Developer at The Studio Of Secret 6 Inc.
January 31, 2017 - July 16, 2025
Developed and shipped several games using Unity, three.js, and Cocos2d-x including titles like Love Letter, Boss Monsters, Dungeons & Dragons (AltspaceVR), YuGiOh Duel Generation, Broadsword: Age of Chivalry v2, Star Wars Science: The Force™ Trainer II Hologram Experience, and Tinted. Worked on gameplay logic, network libraries, lighting VFX, and match-3 systems.
Game Programmer at Other Ocean Interactive
June 30, 2017 - July 16, 2025
Optimized and fixed bugs for Reload: The Z-Team using Unity, and implemented backend APIs using Elixir.
Software Engineer Intern at KLAB Cyscorpions, Inc.
May 31, 2013 - July 16, 2025
Developed the game Grav for Android and iOS using Unity in collaboration with KLAB as part of a game jam submission.

Education

BS in Computer Science at University of the Philippines Diliman
June 1, 2010 - April 30, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics