Hi, I’m Eric Brown, a dynamic Game Engineer with over three years of experience specializing in Unreal Engine and game development. I have a proven track record of taking serious games from concept all the way to completion and have been recognized with exclusive Unity Training in 2022. I enjoy collaborating across teams to enhance project outcomes and always aim to deliver high-quality technical solutions. I’m passionate about creating innovative gameplay experiences and troubleshooting complex systems to improve efficiency. Whether refactoring multiplayer systems, developing automation tools, or integrating new features like speech recognition, I love solving problems and supporting the team to achieve success. I'm committed to making valuable contributions and growing within the game development industry.

Eric Brown

Hi, I’m Eric Brown, a dynamic Game Engineer with over three years of experience specializing in Unreal Engine and game development. I have a proven track record of taking serious games from concept all the way to completion and have been recognized with exclusive Unity Training in 2022. I enjoy collaborating across teams to enhance project outcomes and always aim to deliver high-quality technical solutions. I’m passionate about creating innovative gameplay experiences and troubleshooting complex systems to improve efficiency. Whether refactoring multiplayer systems, developing automation tools, or integrating new features like speech recognition, I love solving problems and supporting the team to achieve success. I'm committed to making valuable contributions and growing within the game development industry.

Available to hire

Hi, I’m Eric Brown, a dynamic Game Engineer with over three years of experience specializing in Unreal Engine and game development. I have a proven track record of taking serious games from concept all the way to completion and have been recognized with exclusive Unity Training in 2022. I enjoy collaborating across teams to enhance project outcomes and always aim to deliver high-quality technical solutions.

I’m passionate about creating innovative gameplay experiences and troubleshooting complex systems to improve efficiency. Whether refactoring multiplayer systems, developing automation tools, or integrating new features like speech recognition, I love solving problems and supporting the team to achieve success. I’m committed to making valuable contributions and growing within the game development industry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Engineer at Cubic
June 30, 2024 - July 16, 2025
Revamped the multiplayer system to enhance logic efficiency. Identified and resolved a touch-input bug by modifying engine source code in C++. Integrated speech recognition into developed game product. Identified pipeline and process gaps, creating new development processes that saved 300 hours within the team using C++ and Python. Streamlined multiple classes to promote cleaner code architecture. Collaborated cross-functionally to devise innovative solutions and implemented speech recognition capabilities to improve gameplay interactions.
Game Engineer at Cubic
January 31, 2021 - July 16, 2025
Spearheaded engine solution upgrades from version 4.18 to 4.22. Executed comprehensive bug fixing to enhance game stability. Facilitated delivery and resolved pak troubleshooting issues. Documented complex, undocumented systems to enhance team knowledge sharing.
Game Engineer at Cubic
January 31, 2021 - July 16, 2025
Developed a high-fidelity vertical slice in 30 days. Integrated diverse vehicle and pedestrian control systems into the game utilizing various software platforms. Constructed an immersive scenario environment for serious gameplay.
Game Engineer (Lead) at Cubic
October 1, 2020 - Present
Facilitated feature and tool integration between functional teams and engineered serious games from inception, driving innovative gameplay experiences. Created an auto-development tool reducing process time from 25 hours to 1.5 hours using C#. Developed an autoplay tool that decreased project testing time from 5 hours to 20 minutes, saving over 800 hours on testing time. Implemented UI alternatives saving 20 hours in onboarding, enabling parallel UI development. Clarified and supported technical requirements across project divisions. Delivered comprehensive technical support during product launches and advocated for the engineering team during cross-functional meetings.

Education

B.S at SUNY Polytechnic Institute New York
January 1, 2018 - December 31, 2019
Associates at Suffolk County Community College New York
January 1, 2015 - December 31, 2017

Qualifications

Exclusive Unity Training
January 1, 2022 - December 31, 2022

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment