Hi! I’m Lucille Myers, an experienced and creative animator, game designer, and motion capture engineer. I have a strong background in using Maya, MotionBuilder, and Unreal Engine 5 to bring digital characters and game environments to life. I’m a team player with a unique perspective and always eager to contribute innovative ideas to my projects.
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Created the concept and pitched to students and professors, securing aspot in the 8 out of 250 pitches. Lead the design team, primarily onbattlefield content and overall helped in maneuvering the direction ofthe game amongst art, design, and engineering. Animated attacks, idlecycles, and walk cycles all to be put in state machines.
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