I'm a CG Generalist with 30 years of production experience and 27 years of teaching across animation, visual effects, and real-time design. I come from a traditional art background and naturally transitioned into digital work, which allows me to balance strong visual storytelling with solid technical execution. Whether it's a short film, a game asset, or a cinematic trailer, I focus on making the message land clearly. I've directed animated shorts, taught hundreds of students, and worked with a wide range of clients across broadcast, gaming, and online media. My goal is always to create visually compelling work that speaks clearly to the audience.

Jaime Torres

I'm a CG Generalist with 30 years of production experience and 27 years of teaching across animation, visual effects, and real-time design. I come from a traditional art background and naturally transitioned into digital work, which allows me to balance strong visual storytelling with solid technical execution. Whether it's a short film, a game asset, or a cinematic trailer, I focus on making the message land clearly. I've directed animated shorts, taught hundreds of students, and worked with a wide range of clients across broadcast, gaming, and online media. My goal is always to create visually compelling work that speaks clearly to the audience.

Available to hire

I’m a CG Generalist with 30 years of production experience and 27 years of teaching across animation, visual effects, and real-time design. I come from a traditional art background and naturally transitioned into digital work, which allows me to balance strong visual storytelling with solid technical execution. Whether it’s a short film, a game asset, or a cinematic trailer, I focus on making the message land clearly.

I’ve directed animated shorts, taught hundreds of students, and worked with a wide range of clients across broadcast, gaming, and online media. My goal is always to create visually compelling work that speaks clearly to the audience.

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Language

English
Fluent

Work Experience

Co-Founder / VFX Generalist at GhostFX Studios
December 31, 2020 - July 16, 2025
Co-founded and operated a full-service VFX studio delivering over 3,000 commercial, film, and documentary projects. Worked directly with James Cameron on Finding Atlantis, producing VFX sequences for the documentary. Produced architectural visualization and interactive design walkthroughs for clients including IBM. Managed every aspect of the VFX pipeline including modeling, animation, lighting, tracking, compositing, and rendering. Built a reputation for speed, accuracy, and creative adaptability under high-pressure commercial deadlines. Used After Effects and Nuke extensively for photorealistic composites and camera tracking solutions. Embraced a hands-on, curious approach to every discipline, driven by a passion for understanding the full production process.
Senior 3D Artist / VFX Supervisor at Freelance / Contract
January 1, 2003 - Present
Created cinematic-quality characters and environments for short films, sci-fi projects, and branded content. Directed and animated sequences in Unreal Engine using Sequencer, motion capture, and custom camera systems. Modeled stylized and realistic characters using Maya, ZBrush, and Substance Painter. Delivered clean, production-ready topology, blendshapes, and UVs optimized for rendering and real-time playback. Consulted on technical animation projects, solving complex problems around deformation, lighting, and scene composition. Provided visual development and rigging support for indie productions and digital agencies.
Post-Secondary Instructor at Various Institutions Across Ontario
January 1, 1997 - Present
Taught 3D modeling, rigging, animation, motion capture, and virtual production using Maya and Unreal Engine. Delivered advanced training in visual effects, compositing, and tracking using After Effects and Nuke. Specialized in teaching emerging tech including VR, AR, XR, UI prototyping, and immersive storytelling tools. Designed and led course content development aligned with industry pipelines and production workflows. Mentored students in developing industry-ready portfolios focusing on quality, storytelling, and technical polish.
Co-Founder / CG Generalist / VFX Director at GhostFX
December 31, 2020 - August 1, 2025
Led end-to-end production for commercial, broadcast, and branded content. Covered modeling, lighting, animation, rendering, and compositing. Often jumped in mid-project to fix pipeline bottlenecks or polish shots before final delivery. Collaborated with major clients including Sony PlayStation Japan, BMW, IBM, TELUS, Clarica, Microsoft, Electronic Arts, and Rogers.
CG Generalist / Animator / Consultant at Freelance Work
January 1, 1995 - Present
Worked independently and with studios on a range of projects including short films, corporate videos, AR/VR, and digital campaigns across platforms like YouTube, TikTok, and Instagram. Directed short films such as Good Morning Wish and Invisible Journey. Worked on Finding Atlantis with James Cameron, modeling/animation for Invincible (Amazon Prime), and visual content for Deepak Chopra’s live shows. Created cinematic sequences in Unreal Engine 5 for sci-fi shorts and indie projects.
Professor, Visual Effects & Virtual Production at George Brown College
January 1, 2016 - Present
Teaching visual effects and virtual production.
Professor, 3D Art & Design (Character, Rigging, UV/Texturing) at Yorkville University
December 31, 2024 - August 1, 2025
Teaching 3D art and design focused on character, rigging, and UV/texturing.
Professor, 3D Animation & Design at Humber College
December 31, 2014 - August 1, 2025
Taught 3D animation and design courses.
3D Animation Faculty at Fanshawe College
December 31, 2007 - August 1, 2025
Faculty member specializing in 3D animation.
Game Animation & Maya Instructor at Toronto Film School
December 31, 2025 - August 1, 2025
Instructor for game animation and Maya software.
Instructor, VR/AR and Prototyping at Algoma University
December 31, 2024 - August 1, 2025
Taught courses on virtual reality, augmented reality, and prototyping.
Unreal Engine Cinematics Workshop Instructor at SITHub / York University (Seneca Facilities)
December 31, 2024 - August 1, 2025
Conducted workshops on Unreal Engine cinematics.
Instructor, Virtual Productions at Sirt, Sheridan College
December 31, 2021 - August 1, 2025
Taught virtual production techniques.
Instructor, Digital Media Department at Academy of Design
December 31, 2005 - August 1, 2025
Instructor in digital media department.

Education

Graphic Design at Academy of Design
June 1, 1995 - August 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Real Estate & Construction, Software & Internet, Telecommunications