I’m a Lead Unreal Developer specializing in C++ and real-time systems for PC and consoles. My expertise spans gameplay systems, scalable architecture, subsystem design, and multiplayer frameworks like GAS and EOS. I thrive on building robust solutions in Unreal Engine through clean, modular code and deep integration with Blueprints, editor tools, and performance profiling.
I enjoy leading teams, optimizing systems for cross-platform deployment on PlayStation, Xbox, and Switch, and empowering artists and designers through editor utilities and pipelines. Passionate about quality and maintainability, I flourish in collaborative, engineering-driven environments.
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