I'm a Lead Unreal Developer specializing in C++ and real-time systems for PC and consoles. My expertise spans gameplay systems, scalable architecture, subsystem design, and multiplayer frameworks like GAS and EOS. I thrive on building robust solutions in Unreal Engine through clean, modular code and deep integration with Blueprints, editor tools, and performance profiling. I enjoy leading teams, optimizing systems for cross-platform deployment on PlayStation, Xbox, and Switch, and empowering artists and designers through editor utilities and pipelines. Passionate about quality and maintainability, I flourish in collaborative, engineering-driven environments.

Julio Nicacio

I'm a Lead Unreal Developer specializing in C++ and real-time systems for PC and consoles. My expertise spans gameplay systems, scalable architecture, subsystem design, and multiplayer frameworks like GAS and EOS. I thrive on building robust solutions in Unreal Engine through clean, modular code and deep integration with Blueprints, editor tools, and performance profiling. I enjoy leading teams, optimizing systems for cross-platform deployment on PlayStation, Xbox, and Switch, and empowering artists and designers through editor utilities and pipelines. Passionate about quality and maintainability, I flourish in collaborative, engineering-driven environments.

Available to hire

I’m a Lead Unreal Developer specializing in C++ and real-time systems for PC and consoles. My expertise spans gameplay systems, scalable architecture, subsystem design, and multiplayer frameworks like GAS and EOS. I thrive on building robust solutions in Unreal Engine through clean, modular code and deep integration with Blueprints, editor tools, and performance profiling.
I enjoy leading teams, optimizing systems for cross-platform deployment on PlayStation, Xbox, and Switch, and empowering artists and designers through editor utilities and pipelines. Passionate about quality and maintainability, I flourish in collaborative, engineering-driven environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Portuguese
Fluent
Japanese
Beginner

Work Experience

Lead Unreal Developer at MNSTR Studio
May 1, 2024 - Present
Oversaw console porting (PlayStation, Xbox, Switch, PC) and cross-platform compliance. Mentored junior Unreal developers and reviewed C++/Blueprint implementations. Designed editor tools to streamline workflow for artists and designers. Applied performance profiling and memory debugging using Unreal Insights.
Unreal Developer at Main Leaf Games
May 31, 2024 - July 17, 2025
Integrated EOS for multiplayer sessions and Vivox for real-time voice chat. Refactored gameplay systems for scalability and latency-resilient multiplayer. Supported cross-team communication between internal developers and external API partners.
Game Developer at Animus Game Studio
July 31, 2023 - July 17, 2025
Delivered online and local gameplay mechanics in Unreal using C++ and Blueprints for games on PC, Consoles, and Mobile. Participated in architectural planning and feature documentation using UML.
XR Developer at PlanXP
June 30, 2022 - July 17, 2025
Worked in Unity to develop AR/VR industrial simulations.

Education

Bachelor at Universidade Tecnológica Federal do Paraná
January 1, 2018 - December 31, 2022

Qualifications

Technologist in Digital Games
January 1, 2022 - December 31, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more