Available to hire
With 7 years of experience in developing diverse game titles including casino, educational, and indie projects, I bring a strong background in game creation. I’m driven by the challenge of innovating and crafting distinctive gameplay mechanics. My technical proficiencies include C#, GDScript, Java, and TypeScript, and I utilize Unity and Godot Engines to bring ideas to life. I am passionate about game development and always eager to learn and implement new technologies to create engaging and unique gameplay experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Advanced
Work Experience
Game Developer at Hydra Games
March 31, 2024 - July 17, 2025Developed casino games for physical slot machines using Unity. Initiated the use of UML diagrams within the project pipeline. Architected and implemented new gameplay mechanics, integrating them with existing codebases. Performed maintenance on legacy code. Used daily tools such as Jira, Slack, GitLab, and Confluence. Followed the Scrum methodology for project cycles.
Game Developer at LEXP
January 31, 2025 - July 17, 2025Developed educational AR (Augmented Reality) applications for mobile devices using Unity. Planned and documented the entire project foundation using UML. Analyzed and gamified client requirements. Managed the team using the Scrum methodology. Performed 3D modeling using Blender. Used tools such as Git, GitHub, Teams, Jira, and Miro.
Game Developer at Firepot
December 31, 2024 - July 17, 2025Developed casino games for physical machines using Godot. Initiated the use of UML diagrams within the project pipeline. Architected and implemented the project's core foundation. Used tools such as Git, GitHub, GitHub Projects, and Trello. Implemented socket communication for server-client interaction. Initiated the use of the Scrum methodology.
Game Developer at Caleta
June 30, 2025 - July 17, 2025Developed casino games for a WEB platform using a proprietary engine based on PIXIJS. Performed maintenance on legacy code. Implemented new features into the engine. Implemented new games and gameplay mechanics. Participated in an internal project focused on idea generation. Used tools such as AWS, Monday, Skype, and Google Chat. Initiated research into game engines for future games.
Founder at AbstractSunshineStudio
May 1, 2025 - PresentDeveloping 2D and 3D games using Godot. Project planning utilizing the Scrum methodology. Architecting and implementing modular code (Core). Project documentation (GDD, UML). Creating 2D and 3D assets for projects and branding. Video editing for advertising. Used tools such as GitHub, GitHub Projects, Blender, Inkscape, Sony Vegas, Clip Studio Paint, and Google Drive.
Education
Bachelor degree at Unicesumar
January 1, 2016 - December 31, 2019Qualifications
Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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