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Work Experience
Gameplay Programmer at Dimension11 Games
May 1, 2024 - PresentDesigned and optimized gameplay mechanics, AI, and tools using C++ and Unreal Engine 5 Blueprints for a double-A action-adventure game (Legends Of Orisha). Contributed to code reviews and implemented advanced systems like Advanced Locomotion, Gameplay Ability System, and Motion Matching, improving gameplay dynamics. Worked with designers and artists to integrate gameplay and assets for a captivating experience. Used debugging tools to resolve issues and improve game performance.
Gameplay Engineer at Axxon Network Inc.
January 1, 2024 - July 17, 2025Collaborated within a team to actualize game concepts and functionalities, contributing to the inception of a startup game company.
Game Developer Intern at HackCity
June 1, 2023 - July 17, 2025Successfully designed and implemented a functional game prototype capable of real-time compilation and execution of C# code within the gaming environment. This innovative project serves as an effective educational tool, bridging the gap between gaming and programming, facilitating a unique and engaging learning experience. Technologies used included Unity Engine and Roslyn API.
Freelancer / Game Developer at Freelancing and Game Development Competitions
February 1, 2023 - July 17, 2025Developed multiple paid projects for individuals and start-ups while participating in over 10 game jams, honing expertise in rapid prototyping and effective collaboration with diverse team members, elevating proficiency in all areas of game development.
Freelancer / Game Developer at Self-Employed / Freelance
December 1, 2021 - PresentDeveloped multiple paid projects for individuals and startups, and participated in over 10 game jams, focusing on rapid prototyping and effective collaboration across diverse teams.
Unreal Engine Gameplay Programmer at Dimension11 Games
April 1, 2024 - May 1, 2025Designed and optimized gameplay mechanics, AI behaviors, and custom tools in C++ and Blueprints; implemented advanced systems including Advanced Locomotion System, Gameplay Ability System, and Metahuman Animator to enhance character realism and player experience; identified and resolved gameplay bugs using Unreal Insights and Visual Studio debugger to improve frame-rate stability.
Unity Engine Developer (Contract) at Voltis Labs
April 1, 2025 - May 1, 2025Developed multiplayer features for a hyper-casual mobile game in Unity, integrating server-driven attributes via GraphQL; implemented daily reward and progression systems to boost player engagement and retention; integrated responsive UI adaptable across mobile, iPad, and MacBook screens for consistent user experience.
Unreal Engine Developer (Contract) at GreenQuest Innovations
May 1, 2025 - June 1, 2025Drove development of a 3D RPG shooter game from 50% to 80% completion; developed scalable, modular systems while optimizing and refactoring gameplay code, fixing critical bugs and improving performance on PC and mobile builds.
Unreal Engine UI Programmer at Quiva Games
June 1, 2025 - PresentImplemented and integrated UI designs into Unreal Engine using Common UI plugin, ensuring seamless connection between interface elements and core game logic; developed multiplayer-ready UI systems that dynamically populate based on player profiles, leveraging PlayFab and Epic Online Services; optimized UI responsiveness across platforms, delivering consistent experiences on both PC and mobile devices.
Education
B.Sc at Obafemi Awolowo University, Ile-Ife
March 1, 2019 - December 31, 2025B.Sc. in Computer Engineering at Obafemi Awolowo University
November 1, 2018 - December 1, 2025Qualifications
Unreal Engine 5 C++: The Ultimate Game Developer Course
January 11, 2030 - July 17, 2025Maths For Video Games
January 11, 2030 - July 17, 2025GAMEUP AFRICA: Game Development Certification Of Course Completion
January 11, 2030 - July 17, 2025Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
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Intermediate
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