Hi, I'm Sireesha Maguluri, an AR/VR Game Developer with over 5 years of experience creating immersive applications using Unity 3D and Unreal Engine. I specialize in gameplay systems, simulation training, and virtual learning, with a strong focus on building real-time multiplayer environments and AI-driven interactions. I enjoy crafting detailed virtual worlds and optimizing performance to deliver smooth and engaging user experiences. I'm passionate about leveraging cutting-edge XR technologies to develop cross-platform VR/AR solutions that are user-friendly and visually stunning. I love collaborating with teams and mentoring junior developers to foster innovation and scalable game development practices. When I'm not coding, you'll find me exploring new XR SDKs or experimenting with shaders and 3D art tools to bring virtual characters and environments to life.

Sireesha Maguluri

Hi, I'm Sireesha Maguluri, an AR/VR Game Developer with over 5 years of experience creating immersive applications using Unity 3D and Unreal Engine. I specialize in gameplay systems, simulation training, and virtual learning, with a strong focus on building real-time multiplayer environments and AI-driven interactions. I enjoy crafting detailed virtual worlds and optimizing performance to deliver smooth and engaging user experiences. I'm passionate about leveraging cutting-edge XR technologies to develop cross-platform VR/AR solutions that are user-friendly and visually stunning. I love collaborating with teams and mentoring junior developers to foster innovation and scalable game development practices. When I'm not coding, you'll find me exploring new XR SDKs or experimenting with shaders and 3D art tools to bring virtual characters and environments to life.

Available to hire

Hi, I’m Sireesha Maguluri, an AR/VR Game Developer with over 5 years of experience creating immersive applications using Unity 3D and Unreal Engine. I specialize in gameplay systems, simulation training, and virtual learning, with a strong focus on building real-time multiplayer environments and AI-driven interactions. I enjoy crafting detailed virtual worlds and optimizing performance to deliver smooth and engaging user experiences.

I’m passionate about leveraging cutting-edge XR technologies to develop cross-platform VR/AR solutions that are user-friendly and visually stunning. I love collaborating with teams and mentoring junior developers to foster innovation and scalable game development practices. When I’m not coding, you’ll find me exploring new XR SDKs or experimenting with shaders and 3D art tools to bring virtual characters and environments to life.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

AR/VR Game Developer at Next Generation Technology Inc
July 1, 2024 - Present
Engineered AI-driven NPC interactions using Unity’s behavior trees and NavMesh, increasing realism in VR simulations and improving user task completion by over 30%. Integrated Oculus SDK and OpenXR for Quest and PC VR deployments, reducing QA hours and ensuring consistent experiences. Created modular VR-ready environments with Blender and Substance Painter, optimizing scene assembly and visuals. Developed custom Shader Graph materials with optimized post-processing for stylized effects at 72 FPS on mobile VR. Improved rendering performance by batching, occlusion culling, and texture optimization reducing load times by 40%. Enabled real-time multiplayer with Photon PUN2 for synchronized user interactions. Leveraged Unity Analytics to monitor sessions and guide redesigns which increased learner retention. Mentored junior developers on Unity asset pipelines and profiling, fostering collaboration and code reliability.
Unity Gameplay Programmer at Advithri Technologies LLC
December 31, 2023 - July 17, 2025
Built real-time multiplayer functionality with Photon and Netcode for GameObjects enabling synchronized VR interactions and stable gameplay sessions. Designed modular prefab systems and reusable kits, accelerating level development and reducing asset duplication. Improved frame rate consistency using occlusion culling, mesh combining, and lightmap baking tailored to Oculus Quest's limits. Scripted gesture input systems using XR Interaction Toolkit for natural item manipulation and immersive feedback. Created dynamic in-VR dashboards with gaze-triggered UI and responsive menus, enhancing onboarding flow for first-time users. Collaborated with artists to tune colliders, physics, and rig-based animations ensuring smooth environmental interactions. Conducted XR simulation tests and on-device QA to validate controller compatibility before final builds. Scoped features and defined sprint tasks aligned with headset constraints and visual design.
Senior VR Software Developer at Learn Beyond Grades
November 30, 2022 - July 17, 2025
Developed immersive classroom simulations in Unity with Oculus SDK to help remote learners visualize STEM concepts, boosting module completions. Programmed custom hand-tracking and haptic feedback for natural interaction with virtual lab tools, improving tactile learning retention. Built collaborative multiplayer functionality with Photon PUN2 allowing real-time discussions and shared VR experiments. Authored stylized shaders and post-processing effects with Shader Graph enhancing visual appeal while maintaining accessibility. Linked lesson modules to LMS backend via REST APIs for direct instructor updates. Conducted iterative testing with students and educators to refine navigation, spatial layout, and clarity. Created Unity editor tools allowing teachers to configure scenes independently. Deployed builds on Oculus Quest with custom controller mappings and multilingual UI ensuring accessibility.
VR/AR Software Programmer at Vam One Innovations
February 28, 2021 - July 17, 2025
Created interactive safety simulations in Unity using Oculus SDK and ARKit to accelerate onboarding and improve recall in high-risk industries. Programmed real-time physics-based interactions for hazard response training enabling realistic equipment handling. Designed environment shaders simulating fire, smoke, and fluid dynamics improving immersion. Built branching logic with state machines and custom triggers for exploring multiple user outcomes. Used Unity Profiler and memory optimization to reduce load times and GPU usage yielding 25% performance gain. Delivered AR workflows through AR Foundation customized for iOS and Android for stable marker tracking. Implemented telemetry and event logging via custom C# scripts capturing usage data enabling performance insights.
AR/VR Game Developer at Next Generation Technology Inc
July 1, 2024 - Present
Engineered AI-driven NPC interactions using Unity’s behavior trees and NavMesh, increasing realism in VR simulations and improving user task completion by over 30%. Integrated Oculus SDK and OpenXR to support Quest and PC VR deployments, reducing QA hours and ensuring consistent cross-device experiences. Created modular VR-ready environments using Blender and Substance Painter, accelerating scene assembly and maintaining visual consistency. Developed custom Shader Graph materials for stylized effects, maintaining 72 FPS on mobile VR. Improved rendering performance through asset batching, occlusion culling, and texture memory optimization, reducing load times by 40%. Enabled real-time multiplayer with Photon PUN2 for synchronized interaction across users. Leveraged Unity Analytics to monitor user interaction and improve learner retention. Mentored junior developers on Unity asset pipelines and performance profiling, enhancing team collaboration and code quality.
Unity Gameplay Programmer at Advithri Technologies LLC
December 31, 2023 - July 17, 2025
Built real-time multiplayer functionality using Photon and Netcode for GameObjects, enabling synchronized VR interactions. Designed modular prefab systems and reusable asset kits, accelerating level development and reducing duplication. Improved frame rate consistency via occlusion culling, mesh combining and lightmap baking tailored for Oculus Quest. Scripted gesture input systems with XR Interaction Toolkit for natural item manipulation and immersive feedback. Created dynamic in-VR dashboards with gaze-triggered UI to enhance onboarding. Collaborated with artists to tune colliders and animations, ensuring smooth environmental interactions. Conducted XR simulation tests and device QA to validate controller compatibility. Played a key role in scoping features and sprint planning aligning gameplay with hardware constraints.
Senior VR Software Developer at Learn Beyond Grades
November 30, 2022 - July 17, 2025
Developed immersive classroom simulations in Unity using Oculus SDK to help remote learners visualize STEM concepts, increasing module completion rates. Programmed custom hand-tracking and haptic feedback for natural virtual tool interaction, boosting engagement. Built multiplayer functionality with Photon PUN2 enabling real-time discussions and shared experiments. Authored stylized shaders and post-processing with Shader Graph enhancing visual appeal while maintaining accessibility. Connected lesson modules via REST APIs to LMS backend for seamless content updates. Conducted iterative testing with students and educators to refine navigation and instructional clarity. Created Unity editor tools allowing teachers to configure content without developer assistance. Deployed and tested final builds on Oculus Quest with multilingual support and custom controller bindings.
VR/AR Software Programmer at Vam One Innovations
February 28, 2021 - July 17, 2025
Created interactive safety simulations using Unity, Oculus SDK, and ARKit enhancing onboarding and compliance in high-risk industries. Programmed real-time physics-based object interactions for hazard response training. Designed environment shaders simulating fire, smoke and fluid dynamics to enhance immersion. Built branching training logic with state machines and event triggers enabling multiple outcomes. Used Unity Profiler and optimization techniques to reduce app load and GPU usage by 25%. Delivered AR applications via AR Foundation customized for iOS and Android. Implemented telemetry and event logging for capturing usage data and providing performance insights.

Education

Master of Science at University of the Cumberlands, USA
January 1, 2023 - May 31, 2024
Master of Science at University of the Cumberlands, USA
January 1, 2023 - May 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Manufacturing, Consumer Goods