Available to hire
Hi, I’m Selwyn Rajwadi, an experienced Unreal Engine programmer with over 4 years in game development. I specialize in C++, Gameplay Ability System (GAS), and advanced AI systems. I love creating modular and scalable game architectures, and I have hands-on expertise with Unreal Engine 5, Blueprints, and REST API integration.
I focus on optimizing gameplay mechanics, UI systems, and multiplayer networking to craft high-quality player experiences. Currently, I’m developing a modular Unreal Engine 5 plugin for streamlined GAS management. When I’m not coding, I enjoy traveling, PC building, reading, and streaming.
Experience Level
Language
English
Advanced
Hindi
Advanced
Gujarati
Advanced
Work Experience
Game Programmer at Streamline Studios Malaysia
January 1, 2025 - PresentDeveloping game systems for an open-world, single-player, and local co-op adventure game. Responsible for implementing core gameplay mechanics using Unreal Engine 5. Optimizing performance and ensuring smooth integration of GAS for character abilities.
Unreal Engine Developer at Medorii, Singapore
December 31, 2024 - July 17, 2025Implemented advanced lighting setups, atmospheric effects, and environmental audio to enhance immersive experiences. Developed complex game logic using Unreal Engine's Blueprints, including events, functions, and macros. Managed Blueprint communication through interfaces, casting, and event dispatchers to ensure seamless interaction between game elements. Created and maintained responsive UIs using Unreal Motion Graphics (UMG) with interactive widgets.
Game programmer at Luminary GameLabs, Mumbai
December 31, 2023 - July 17, 2025Enhanced gaming experiences through innovative solutions in Blueprints and C++, optimizing algorithms and managing Gameplay Ability System (GAS) and animations. Established robust REST API connections, designed UI/UX, and mentored interns to sharpen technical skills and ensure top-quality gaming experiences. Practical experience with 3D Maths including matrices, vectors, and planes.
Freelance Game Developer at Remote
January 1, 2021 - PresentOngoing freelance game development collaborating with diverse clients. Managed Inventory System, PlayFab Multiplayer, Gameplay Ability System (GAS), bug fixing, REST API integration, HUDs, menu systems, and animations for seamless project operation. Developed problem-solving skills and maintained a client-centric approach in a dynamic environment.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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