Hi, I'm Matthew Levin, a passionate game designer with extensive experience in creating unique and engaging gameplay experiences. I specialize in combat systems, complex balancing, and live service games, and I enjoy collaborating across disciplines to bring innovative ideas to life. Over the years, I've led teams and projects that range from prototyping to full live services. I thrive on challenges that push my skills to the limit, especially in designing engaging combat systems and creating scalable gameplay features. I am comfortable working with tools like Unreal Engine and UEFN, and I maintain strong communication with artists, engineers, product teams, and executives. I’m excited to continue growing in game design and contributing to projects that make a difference in the gaming world.

Matthew Levin

Hi, I'm Matthew Levin, a passionate game designer with extensive experience in creating unique and engaging gameplay experiences. I specialize in combat systems, complex balancing, and live service games, and I enjoy collaborating across disciplines to bring innovative ideas to life. Over the years, I've led teams and projects that range from prototyping to full live services. I thrive on challenges that push my skills to the limit, especially in designing engaging combat systems and creating scalable gameplay features. I am comfortable working with tools like Unreal Engine and UEFN, and I maintain strong communication with artists, engineers, product teams, and executives. I’m excited to continue growing in game design and contributing to projects that make a difference in the gaming world.

Available to hire

Hi, I’m Matthew Levin, a passionate game designer with extensive experience in creating unique and engaging gameplay experiences. I specialize in combat systems, complex balancing, and live service games, and I enjoy collaborating across disciplines to bring innovative ideas to life. Over the years, I’ve led teams and projects that range from prototyping to full live services.

I thrive on challenges that push my skills to the limit, especially in designing engaging combat systems and creating scalable gameplay features. I am comfortable working with tools like Unreal Engine and UEFN, and I maintain strong communication with artists, engineers, product teams, and executives. I’m excited to continue growing in game design and contributing to projects that make a difference in the gaming world.

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Language

English
Fluent

Work Experience

Lead Technical Designer and Lead Gameplay Designer at Laguna Games
September 30, 2024 - July 17, 2025
Initially hired as Senior Game Designer, I quickly shifted to a leadership role bridging design and engineering. I authored numerous Technical Design Documents and Game Design Documents, leading the company’s Puzzle Battler from concept to live service. Collaborated closely with Art, Engineering, Product, and Executives to meet stakeholder requirements. Independently developed three prototypes in Unreal Engine 5 for upcoming projects and collaborated with Art to build a gameplay cinematic playable demo to assist in fundraising efforts.
Head of Gaming / Design Director / COO at Stealth Startup
March 31, 2024 - July 17, 2025
Led concept to implementation of all UEFN and Unreal Engine projects. Created and maintained all design documentation using Confluence. Established Jira workflows for issue tracking and management. Built all design projects from scratch in Unreal Engine 5 or UEFN. Worked closely with business partners to ensure all requirements were met.
Lead Game Designer [Contract] at Studio 369
March 31, 2023 - July 17, 2025
Led gameplay design and balance tuning for 'Metalcore', managing assets such as tanks, aircraft, mechs, and infantry using GAS, Unreal Engine, and Blueprints. Designed and implemented abilities, weapons, and a crafting system, including the mathematical layout for standardization. Designed levels covering approximately 1,000,000 UU2. Led a team to develop a mech-based Top Down Shooter prototype, designing multiple mech classes, weapons, abilities, augments, utilities, and traits with partial implementation visible in portfolio. Authored detailed documentation supported with summarized visuals and videos to avoid overwhelming readers. Conducted market analysis highlighting the uniqueness of the product. Collaborated across disciplines to build production schedules and roadmaps for milestones including Early Access and Multi-Year Trajectory.
Game Designer / Gameplay Engineer at Surreal Events
August 31, 2022 - July 17, 2025
Designed and implemented numerous minigames for various projects using Unreal Engine. Collaborated with high-profile clients such as Atlanta Braves, Carnival Cruise Lines, Nissan, and Epic Games on Epic's DetroitLabs project.
Prototype Developer + General Gaming Consultant at Self Employed / Contractor
April 30, 2023 - July 17, 2025
Developed game prototypes for companies to secure venture capital investments. Provided consultancy services related to esports, community management, tournaments, and broadcasting.
Lead Technical Designer and Lead Gameplay Designer at Laguna Games
September 1, 2024 - July 17, 2025
Originally hired as Senior Game Designer, my role shifted nearly immediately due to my ability to bridge the gap between the Design and Engineering. Wrote numerous Technical Design Documents and Game Design Documents to take the company’s Puzzle Battler from concept to live service product. Worked with Art, Engineering, and Product (and Executives) to ensure the Puzzle Battler met all stake holder requirements. Solo developed three prototypes from scratch in Unreal Engine 5 for a few different future projects / features Laguna wanted to test. Worked with Art to build a gameplay cinematic (eventually playable demo) to assist Executives with fundraising efforts.
Head of Gaming / Design Director / COO at Stealth Startup
March 1, 2024 - July 17, 2025
Concept to Implementation of all UEFN and Unreal Engine projects/games. Created and maintained all design documentation (Confluence). Spun up Jira, then created, assigned, and maintained all Jira issues. Built each design project from scratch in Unreal Engine 5 or UEFN. Worked with business partner to ensure all requirements were met.
Lead Game Designer [Contract] at Studio 369
March 1, 2023 - July 17, 2025
Title: Metalcore (Senior Game Designer / Lead Combat Designer): Managed attribute, ability, and weapon balance and handled all aspects of tuning for tanks, aircraft, mechs, and infantry. Designed and implemented new abilities and weapons for Mechs and Infantry. Designed mathematical layout and standardization for crafting system. Level Design: Designed, sculpted, and placed assets and Points of Interest across approximately 1,000,000 UU2. Title: Thunder (Lead Game Designer): Led a team of 3 to create a mech based Top Down Shooter prototype in Unreal Engine within two to three weeks. Designed 5 classes of mechs, 10 unique weapons, 30 abilities, 120 augments or modifications, 9 utilities, and 5 traits. About 20% was implemented. Wrote extensive documentation supporting systems with images and videos. Conducted market analysis and worked across disciplines to build production schedules and roadmaps.
Game Designer / Gameplay Engineer at Surreal Events
August 1, 2022 - July 17, 2025
Designed and implemented numerous minigames across various projects using Unreal Engine. Worked with clients including the Atlanta Braves, Carnival Cruise Lines, Nissan, and Epic Games on projects such as Epic’s DetroitLabs.
Prototype Developer + General Gaming Consultant at Self Employed / Contractor
April 1, 2023 - July 17, 2025
Developed prototypes for companies to use for obtaining VC investments. Provided consulting related to esports, community management, tournaments, and broadcasting.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services