Hi, I'm Jacob Hartin, a passionate game designer, programmer, and technical artist with experience in creating immersive gameplay experiences and visual storytelling. I specialize in using tools like Unreal Engine, Blender, and Verse to bring projects from concept to launch, focusing on gameplay mechanics, level design, and asset optimization. I've co-founded a production company and worked extensively on live-service games, animated series, and event promotions, collaborating across disciplines to ensure quality and player satisfaction. My background in both technical development and creative direction allows me to bridge the gap between design and technology effectively.

Jacob Hartin

Hi, I'm Jacob Hartin, a passionate game designer, programmer, and technical artist with experience in creating immersive gameplay experiences and visual storytelling. I specialize in using tools like Unreal Engine, Blender, and Verse to bring projects from concept to launch, focusing on gameplay mechanics, level design, and asset optimization. I've co-founded a production company and worked extensively on live-service games, animated series, and event promotions, collaborating across disciplines to ensure quality and player satisfaction. My background in both technical development and creative direction allows me to bridge the gap between design and technology effectively.

Available to hire

Hi, I’m Jacob Hartin, a passionate game designer, programmer, and technical artist with experience in creating immersive gameplay experiences and visual storytelling. I specialize in using tools like Unreal Engine, Blender, and Verse to bring projects from concept to launch, focusing on gameplay mechanics, level design, and asset optimization.

I’ve co-founded a production company and worked extensively on live-service games, animated series, and event promotions, collaborating across disciplines to ensure quality and player satisfaction. My background in both technical development and creative direction allows me to bridge the gap between design and technology effectively.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Javanese
Intermediate

Work Experience

Senior Technical Artist at Silver Comet Productions
January 1, 2024 - Present
Led the design, development, and visualization of a live-service island in Fortnite, including gameplay mechanics, user interfaces, and custom Verse coding. Re-optimized assets for redistribution from Unreal Engine to UEFN and coordinated design and art to align system functionality with player experience goals while maintaining performance and optimization.
Co-Founder / Creative Director / Senior Technical Artist at Borrowed Pickup Productions / Prime Sandwich
January 1, 2025 - Present
Started a production company for an unannounced project in pre-production. Co-developed the project’s narrative, genre, and tone as Creative Director, and led environment and character design, worldbuilding, storytelling, and script collaboration. Developed pipelines for modeling, rigging, animation, level art and design, and asset management as Senior Technical Artist, linking Unreal Engine with other tools for production.
Technical Artist at Borrowed Pickup Productions
December 31, 2025 - July 17, 2025
Supported the development of an event promotion in collaboration with American Express, developing node-based materials and lighting scenarios in Blender for real-time rendering and contributing to cinematic direction including shot layout, camerawork, and secondary animation.
Senior Technical Artist at Silver Comet Productions
December 31, 2024 - July 17, 2025
Developed in-engine pipelines and managed visual scripting in Unreal Engine while coordinating departments and overseeing mid-level artists. Contributed to development of utilities, blueprints, materials, visual effects, lighting, and level art and design across over 20 stylized environments. Assisted in asset management, cinematic direction, and 3D modeling as needed.
Technical Artist at Silver Comet Productions
December 31, 2023 - July 17, 2025
Started as level artist then transitioned to technical role handling in-engine pipelines and visual scripting. Developed utilities, character blueprints, control rigs, procedural content generation systems, materials, visual effects, lighting, and contributed to asset management and cinematic direction in Unreal Engine and Blender.
Associate Production Coordinator at Bento Box Entertainment / Fox Entertainment
December 31, 2022 - July 17, 2025
Supported production of animated films, TV series, and webseries including series such as Paradise PD, Farzar, Mulligan, and others. Facilitated communication across studios and departments, artist assignments, quality assurance, scheduling, shot and asset tracking, and acted as central point of contact to meet deadlines and quality expectations.
Assistant Production Coordinator at Bento Box Entertainment / BBC
December 31, 2019 - July 17, 2025
Supported startup and production of preschool TV series Moon and Me, acting as liaison between Bento Box, BBC, and international partners for deliveries and outsourcing. Assisted with onboarding, payroll, scheduling, script distributions, talent coordination, and technical support, including on-set operations.
Editorial Assistant at Bento Box Entertainment
December 31, 2017 - July 17, 2025
Began part-time editing and managing shots for The Pandas miniseries, transitioning to full-time editing and shot management for animated film The New Adventures of Max using Adobe Premiere, After Effects, and Toon Boom Harmony.

Education

Bachelor of Science at Southern New Hampshire University
January 1, 2020 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more