Hi, I'm Kesha, a Hybrid Technical Designer with over two years of experience in Unity (C#) development, gameplay systems, and interactive narrative design. I love collaborating with teams to create stable, scalable systems that deliver compelling player experiences. I'm passionate about rapid prototyping and playtesting, and I enjoy solving technical challenges across platforms. Currently, I am completing my Master of Entertainment Technology at Carnegie Mellon University while applying my skills in gameplay programming and interactive narrative design in projects like AI-driven rap battle games and educational VR experiences. I thrive in fast-paced environments and always seek to blend creativity with technical expertise to build engaging games and meaningful interactions.

Kesha Bagadia

Hi, I'm Kesha, a Hybrid Technical Designer with over two years of experience in Unity (C#) development, gameplay systems, and interactive narrative design. I love collaborating with teams to create stable, scalable systems that deliver compelling player experiences. I'm passionate about rapid prototyping and playtesting, and I enjoy solving technical challenges across platforms. Currently, I am completing my Master of Entertainment Technology at Carnegie Mellon University while applying my skills in gameplay programming and interactive narrative design in projects like AI-driven rap battle games and educational VR experiences. I thrive in fast-paced environments and always seek to blend creativity with technical expertise to build engaging games and meaningful interactions.

Available to hire

Hi, I’m Kesha, a Hybrid Technical Designer with over two years of experience in Unity (C#) development, gameplay systems, and interactive narrative design. I love collaborating with teams to create stable, scalable systems that deliver compelling player experiences. I’m passionate about rapid prototyping and playtesting, and I enjoy solving technical challenges across platforms.

Currently, I am completing my Master of Entertainment Technology at Carnegie Mellon University while applying my skills in gameplay programming and interactive narrative design in projects like AI-driven rap battle games and educational VR experiences. I thrive in fast-paced environments and always seek to blend creativity with technical expertise to build engaging games and meaningful interactions.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Game Engineer at Center for Transformational Play
May 31, 2025 - July 18, 2025
Migrated game from BotGhost to Node.js/Discord.js with MongoDB to iterate on system design and enable custom feature development for award-winning RPG Dear Archibald. Deployed bot to EC2 with PM2, implementing remote deployment pipeline for seamless live updates. Collaborated on player onboarding design and GenAI systems, substantially increasing user engagement.
Educational Game Developer at Center for Transformational Play
August 31, 2024 - July 18, 2025
Programmed playable prototypes using Unity within 8-10 hours to explore game-based phonics education. Conducted user research to identify learning pain points and optimize game design for target audience. Collaborated with fellow prototypers to playtest and iterate designs using EOTA feedback method.
Programming Intern at The Alice Project
August 31, 2024 - July 18, 2025
Diagnosed and resolved camera-UI rendering conflicts and text encoding issues in the Unity-based Alice Player, ensuring seamless functionality across PC and VR platforms. Built a direct Alice World file transfer system for Quest VR, enabling students to instantly play their games without having to wait for overnight manual pen drive distribution.
Game Engineer at Center for Transformational Play
May 31, 2025 - July 18, 2025
Migrated game from BotGhost to Node.js/Discord.js with MongoDB to iterate on system design and enable custom feature development for award-winning RPG Dear Archibald. Deployed bot to EC2 with PM2, implementing remote deployment pipeline for seamless live updates. Collaborated on player onboarding design and GenAI systems, substantially increasing user engagement.
Educational Game Developer at Center for Transformational Play
August 31, 2024 - July 18, 2025
Programmed playable prototypes using Unity in 8-10 hours to explore game-based phonics education. Conducted user research to identify learning pain points and optimize game design for target audience. Collaborated with fellow prototypers to playtest and iterate designs using EOTA feedback method.
Programming Intern at The Alice Project
August 31, 2024 - July 18, 2025
Diagnosed and resolved camera-UI rendering conflicts and text encoding issues in the Unity-based Alice Player, ensuring seamless functionality across PC and VR platforms. Built a direct Alice World file transfer system for Quest VR, enabling students to instantly play their games without waiting for overnight manual pen drive distribution.

Education

Master of Entertainment Technology at Carnegie Mellon University
January 1, 2023 - May 31, 2025
Bachelor of Technology at Ahmedabad University
January 1, 2018 - May 31, 2022
Master of Entertainment Technology at Carnegie Mellon University
January 1, 2023 - May 31, 2025
Bachelor of Technology at Ahmedabad University
January 1, 2018 - May 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Non-Profit Organization