I am an innovative and results-driven Unity Developer with over 10 years of experience creating games, interactive applications, and immersive AR/VR/XR content. I specialize in C#, Unity 3D, and various XR SDKs, and I love collaborating with cross-functional teams to deliver high-quality, optimized, and scalable solutions. Throughout my career, I have worked on numerous projects across different sectors such as healthcare, education, manufacturing, and automotive, and have a passion for leading teams and mentoring junior developers. When I'm not coding, I enjoy listening to music and playing cricket.

C B Mishra

I am an innovative and results-driven Unity Developer with over 10 years of experience creating games, interactive applications, and immersive AR/VR/XR content. I specialize in C#, Unity 3D, and various XR SDKs, and I love collaborating with cross-functional teams to deliver high-quality, optimized, and scalable solutions. Throughout my career, I have worked on numerous projects across different sectors such as healthcare, education, manufacturing, and automotive, and have a passion for leading teams and mentoring junior developers. When I'm not coding, I enjoy listening to music and playing cricket.

Available to hire

I am an innovative and results-driven Unity Developer with over 10 years of experience creating games, interactive applications, and immersive AR/VR/XR content. I specialize in C#, Unity 3D, and various XR SDKs, and I love collaborating with cross-functional teams to deliver high-quality, optimized, and scalable solutions.

Throughout my career, I have worked on numerous projects across different sectors such as healthcare, education, manufacturing, and automotive, and have a passion for leading teams and mentoring junior developers. When I’m not coding, I enjoy listening to music and playing cricket.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Hindi
Fluent

Work Experience

Principal Consultant Unity at AudaxLabs Private Limited
July 1, 2022 - Present
Architected and developed enterprise-level XR applications using Unity3D for HoloLens, Oculus, Vision Pro and iOS/Android AR devices. Led cross-functional teams to deliver 10+ XR projects on time and within scope. Created advanced hand tracking and spatial interaction systems using MRTK and OpenXR APIs. Integrated Photon Networking for real-time multi-user VR training simulations. Integrated native plugins in Unity and embedded Unity source code into native Android and iOS apps. Developed a custom metaverse for the automobile sector. Provided team leadership, mentorship, technical architecture design, and handled client communications and demos.
Senior Consultant Unity at AudaxLabs Private Limited
April 30, 2022 - July 18, 2025
Designed and developed multiple AR/VR applications across healthcare, education, manufacturing, and automobile sectors. Implemented custom spatial mapping, gesture-based UI, and 3D visualization tools. Led optimization efforts to reduce application load times by 40%. Developed custom Unity plugins. Mentored junior developers and conducted code quality reviews. Collaborated with 3D artists to optimize asset pipelines for real-time rendering.
Unity Developer at Brainmobi Technologies Pvt Ltd
April 30, 2019 - July 18, 2025
Developed various game types including platformer, fighting, adventure, puzzle, simulation, strategy, shooting, sports, running, and multiplayer games for Android, iOS, Windows, and web platforms. Implemented web services, game physics, shader graph, gameplay programming, AI/pathfinding, animation systems, and UI components. Utilized Cinemachine, Photon PUN/Fusion, Unity Netcode, client-server architecture, asset bundles, Addressables, and Scriptable Objects. Managed profiler and memory optimization. Integrated third-party SDKs and handled cross-platform deployment. Published games/apps on Google Play Store and App Store. Used Unity Ads, IAP, and leaderboards for monetization and engagement.
Principal Consultant Unity at AudaxLabs Private Limited
July 1, 2022 - Present
Architected and developed enterprise-level XR applications using Unity3D for HoloLens, Oculus, Vision Pro, and iOS/Android AR devices. Led cross-functional teams of developers, artists, and designers to deliver 10+ XR projects on time and within scope. Created advanced hand tracking and spatial interaction systems using MRTK and OpenXR APIs. Integrated Photon Networking for real-time multi-user VR training simulations. Embedded Unity source code into native Android and iOS apps, developed a custom metaverse for the automobile sector, and provided team leadership, mentorship, technical architecture design, and client communication.
Senior Consultant Unity at AudaxLabs Private Limited
April 30, 2022 - July 18, 2025
Designed and developed multiple AR/VR applications for healthcare, education, manufacturing, and automobile sectors. Implemented custom spatial mapping, gesture-based UI, and 3D visualization tools. Led optimization initiatives, reducing application load times by 40%. Developed custom plugins for Unity. Mentored junior Unity developers and conducted code reviews. Collaborated with 3D artists to optimize asset pipelines for real-time rendering.
Lead Unity Developer at Brainmobi Technologies Pvt Ltd
April 30, 2019 - July 18, 2025
Led the design and development of complex gameplay systems and core features using Unity and C#. Mentored junior developers and conducted code reviews to maintain code quality. Collaborated with cross-functional teams to deliver polished and optimized game experiences. Architected scalable and maintainable game systems and frameworks. Optimized performance across multiple platforms including mobile, PC, console, and web.
Unity Developer at Vimap Services Pvt Ltd
December 31, 2017 - July 18, 2025
Developed platformer, fighting, adventure, puzzle, simulation, strategy, shooting, sports, running, and multiplayer games for Android, iOS, Windows, and web. Implemented web services, game physics, shader graph, gameplay programming, game loop, physics, animation system, AI/pathfinding (navmesh), prefabs, animation, shader programming, particle systems, post-processing, UI, textmeshpro, cinemachine, photon pun/fusion, Unity netcode, client-server architecture, asset bundles, addressables, scriptableobjects, profiler, memory management, and Firebase integration. Integrated third-party SDKs and platform-specific deployments; published games on Google Play Store and App Store. Used Unity Ads, IAP, and leaderboards for monetization and engagement.

Education

Master in computer application at Sikkim Manipal University
January 1, 2011 - December 31, 2013
Bachelor of Science at Kuvempu University
January 1, 2006 - December 31, 2010
Master in Computer Application at Sikkim Manipal University
January 1, 2011 - December 31, 2013
Bachelor of Science at Kuvempu University
January 1, 2006 - December 31, 2010

Qualifications

Higher Diploma in Software Engineering
January 1, 2010 - December 31, 2010
Comp TIA A+ Certificate
January 1, 2010 - December 31, 2010
Higher Diploma in Software Engineering
January 1, 0001 - January 1, 0001
Comp TIA A+ Certificate
January 1, 0001 - January 1, 0001

Industry Experience

Gaming, Healthcare, Education, Manufacturing, Software & Internet