Hello, I’m Antonio Vaquer, a senior game developer with more than eight years of experience shaping titles across PC, consoles, and mobile. I specialize in gameplay programming, performance optimization, and engine porting, with deep expertise in Unreal Engine 4 & 5 and Unity 3D. I’ve collaborated with diverse teams—from small indie studios to giants like Square Enix, Bandai Namco, and Sony Interactive Entertainment—delivering high-quality gameplay experiences.
I enjoy tackling tough technical challenges and mentoring teammates to build robust, scalable systems. I’m passionate about creating immersive gameplay and pushing engine capabilities to their limits, especially in large, open-world environments.
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