Available to hire
I am an experienced Unity developer with over 4 years of experience working in both small and large teams. My expertise lies in creating gameplay mechanics, custom UI systems, 2D and 3D physics, and Unity editor tools to automate development. I am committed to delivering business value and approach my work with a deep dedication to quality and innovation.
Throughout my career, I have contributed to various projects, developing new game modes, AI for bots, battle pass systems, and optimizing game performance on low-end devices. I enjoy collaborating with game designers to streamline the tuning process and continuously enhance user experience.
Language
English
Intermediate
Russian
Fluent
Work Experience
Unity developer at Hazmob
December 1, 2022 - PresentImplemented battle pass systems that increased ARPU by 5-10%, introduced skins and new obstacles, and worked on advanced levels. Contributed to core and meta mechanics by introducing new maps and weapon types. Developed gadgets and AI for bots, creating various game modes including Gun Race and Domination. Integrated analytics and advertising systems, introduced hard and soft currencies, and developed player progression systems. Optimized game performance on low-end devices using various techniques such as texture atlases and mesh combining. Replaced architectural patterns to improve code structure and UI work.
Unity developer at Take Top Entertainment
November 30, 2022 - July 18, 2025Worked on projects including Hotel Elevator and ChillyBash, developing player interaction physics, combat systems, AI for enemies and bosses, and skin and loot box systems. Created extensions to streamline level and enemy management for game designers. Optimized performance and applied MVVM architectural pattern to improve maintainability and UI coding efficiency.
Education
Bachelor’s degree at Information Technology Software BSUIR
January 1, 2020 - December 31, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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