I am a Senior Unity Developer with over 9 years of experience specializing in building high-performance games across mobile, AR/VR, and multiplayer platforms. I focus on clean, maintainable architecture using OOP and SOLID principles, performance optimization, and managing LiveOps workflows from prototype to post-launch. I enjoy collaborating with cross-functional teams and international stakeholders to deliver polished, engaging products.
My experience spans frontend architecture, feature integration, debugging, and full development pipelines. I’ve worked extensively on AR multiplayer games and scalable combat systems, optimized performance for low-end devices, and implemented analytics-driven tuning. I am passionate about continuous learning in ML, AI, and immersive tech to create innovative game experiences.
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