I am a Senior Unity Developer with over 9 years of experience specializing in building high-performance games across mobile, AR/VR, and multiplayer platforms. I focus on clean, maintainable architecture using OOP and SOLID principles, performance optimization, and managing LiveOps workflows from prototype to post-launch. I enjoy collaborating with cross-functional teams and international stakeholders to deliver polished, engaging products. My experience spans frontend architecture, feature integration, debugging, and full development pipelines. I've worked extensively on AR multiplayer games and scalable combat systems, optimized performance for low-end devices, and implemented analytics-driven tuning. I am passionate about continuous learning in ML, AI, and immersive tech to create innovative game experiences.

Muhammad Usama Mazhar

I am a Senior Unity Developer with over 9 years of experience specializing in building high-performance games across mobile, AR/VR, and multiplayer platforms. I focus on clean, maintainable architecture using OOP and SOLID principles, performance optimization, and managing LiveOps workflows from prototype to post-launch. I enjoy collaborating with cross-functional teams and international stakeholders to deliver polished, engaging products. My experience spans frontend architecture, feature integration, debugging, and full development pipelines. I've worked extensively on AR multiplayer games and scalable combat systems, optimized performance for low-end devices, and implemented analytics-driven tuning. I am passionate about continuous learning in ML, AI, and immersive tech to create innovative game experiences.

Available to hire

I am a Senior Unity Developer with over 9 years of experience specializing in building high-performance games across mobile, AR/VR, and multiplayer platforms. I focus on clean, maintainable architecture using OOP and SOLID principles, performance optimization, and managing LiveOps workflows from prototype to post-launch. I enjoy collaborating with cross-functional teams and international stakeholders to deliver polished, engaging products.

My experience spans frontend architecture, feature integration, debugging, and full development pipelines. I’ve worked extensively on AR multiplayer games and scalable combat systems, optimized performance for low-end devices, and implemented analytics-driven tuning. I am passionate about continuous learning in ML, AI, and immersive tech to create innovative game experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Advanced

Work Experience

Unity Game Developer at Jadu AR Inc. , USA
June 30, 2025 - July 18, 2025
Led Unity development for two mobile AR multiplayer games, managing frontend architecture, LiveOps workflows, and post-launch performance pipelines. Translated complex Figma UI into responsive Unity UI using UGUI, Shader Graph, and DOTween. Built modular front-end architecture using OOP and SOLID principles for real-time multiplayer combat. Integrated Firebase Auth, WebSocket networking, Remote Config, and third-party SDKs to support multiplayer and LiveOps features. Owned A/B testing and analytics pipelines to tune gameplay and balance updates. Optimized key systems to maintain 60 FPS on low-end AR devices using Unity Profiler, batching, and pooling strategies while monitoring live telemetry and crash reports. Architected ECS-based enemy systems for scalable combat, built progression systems connected to backend content updates, delivered frame-stable mobile XR builds, and documented system flows plus developed internal tools to support cross-team testing and debugging.
Game Developer & Designer at Freelance, Remote
October 1, 2020 - July 18, 2025
Developed and maintained over 20 interactive mobile and AR/VR games with focus on clean UI, scalable systems, and rapid prototyping. Created hypercasual and hybrid-casual prototypes, some reaching 100K+ installs. Converted single-player titles to real-time multiplayer using Photon and REST APIs. Integrated SDKs like Firebase, Facebook, GameAnalytics, AdMob, and Applovin for analytics and monetization. Created custom Unity Editor tools to streamline testing and level design. Delivered immersive VR real estate walkthroughs optimized for mobile. Managed app store submission cycles including QA, test builds, publishing, crash fixes, and ASO.
Senior Game Developer at Zekab Pvt Ltd, Pakistan
July 1, 2019 - July 18, 2025
Led full design and development of two mobile F2P games from prototype to launch, owning gameplay systems, LiveOps setup and monetization. Designed and implemented core gameplay, level progression, and reward systems. Built scalable UI using Unity’s UGUI and transitioned to UIToolkit improving performance and modularity. Mentored junior developers and collaborated with art, QA, and product teams to align features with player expectations. Supported post-launch updates including bug fixes, balance changes, and content patches. Helped games reach over 500K combined downloads through iteration, player feedback, and store optimization.
Unity Developer at Mobologics, Islamabad
May 1, 2017 - July 18, 2025
Built AI-controlled racing opponents using RCC to simulate competitive driving behavior. Designed obstacle systems and dynamic gameplay loops for endless runner games. Applied best practices for asset management, batching, and object pooling to improve performance on low-end devices.

Education

Bachelor at Air University, Islamabad, Pakistan
January 1, 2012 - December 31, 2016

Qualifications

Unity Game Development – Store Published Tiles
January 1, 2020 - December 31, 2020
Data Science Tools – IBM
January 1, 2018 - December 31, 2018
Swift Programming & iOS App Design
January 1, 2016 - December 31, 2016
Windows App Development
January 1, 2015 - December 31, 2015

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Real Estate & Construction