I am a passionate game developer with 7 years of experience specializing in Unity, C#, and AR/VR technologies. I love creating immersive gaming experiences and constantly strive to drive technical excellence in everything I do. Throughout my career, I have had the opportunity to lead teams, mentor junior developers, and deliver high-quality games across multiple platforms. I enjoy working collaboratively and take pride in optimizing game performance, integrating multiplayer functionalities, and developing engaging game mechanics. My experience spans from developing hyper-casual games to handling complex multiplayer networking and AR/VR applications. I'm always eager to learn new tools and technologies, and I am currently enhancing my skills with Unreal Engine and advanced game development techniques.

Monu Kumavat

I am a passionate game developer with 7 years of experience specializing in Unity, C#, and AR/VR technologies. I love creating immersive gaming experiences and constantly strive to drive technical excellence in everything I do. Throughout my career, I have had the opportunity to lead teams, mentor junior developers, and deliver high-quality games across multiple platforms. I enjoy working collaboratively and take pride in optimizing game performance, integrating multiplayer functionalities, and developing engaging game mechanics. My experience spans from developing hyper-casual games to handling complex multiplayer networking and AR/VR applications. I'm always eager to learn new tools and technologies, and I am currently enhancing my skills with Unreal Engine and advanced game development techniques.

Available to hire

I am a passionate game developer with 7 years of experience specializing in Unity, C#, and AR/VR technologies. I love creating immersive gaming experiences and constantly strive to drive technical excellence in everything I do. Throughout my career, I have had the opportunity to lead teams, mentor junior developers, and deliver high-quality games across multiple platforms.

I enjoy working collaboratively and take pride in optimizing game performance, integrating multiplayer functionalities, and developing engaging game mechanics. My experience spans from developing hyper-casual games to handling complex multiplayer networking and AR/VR applications. I’m always eager to learn new tools and technologies, and I am currently enhancing my skills with Unreal Engine and advanced game development techniques.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Hindi
Advanced

Work Experience

Mid-Senior Game Developer (Part-time) at Codesoft Infotech
January 1, 2024 - Present
Increased project efficiency by 30% by leading a team of 5 developers and interns, delivering 3 games across Play Store, PC, and web platforms with high quality and tight deadlines. Enhanced team productivity by mentoring 5 junior developers and fostering a collaborative environment. Utilized C# for modular code and designed immersive levels in Unity. Gained basic hands-on experience with Unreal Engine for prototyping and real-time debugging. Managed version control using Plastic SCM and git to reduce conflicts and improve workflow. Integrated Real-Time APIs for multiplayer functionality, leaderboards, and live data synchronization. Implemented AI and Pathfinding algorithms for NPC behavior and realistic character interactions.
Game Developer at Zapplogics Solutions
August 31, 2023 - July 18, 2025
Developed core game mechanics using C++, optimizing performance and reducing processing times by 25% across 20+ projects. Implemented Plastic SCM for version control and integrated Firebase to enhance multiplayer data synchronization. Created browser-based game features using WebGL, increasing cross-platform accessibility. Integrated Photon for multiplayer networking to reduce latency and improve player engagement. Designed and delivered 2D/3D game projects, boosting production efficiency by 20%. Developed AR/VR applications that increased audience retention by 25%. Engineered multiplayer integrations to handle up to 10,000 concurrent users with minimal downtime. Streamlined workflows with GitHub achieving 100% version control efficiency.
Game Developer at Codesoft Infotech
March 31, 2022 - July 18, 2025
Led updates and development for popular games like Bingo Free World (10M downloads), Helix Ball Drop, and 15 hyper-casual games. Implemented RESTful APIs for backend integration, increasing user retention by 20%. Used Unity Profiler and Object Pooling to optimize performance and reduce lag. Created advanced cinematics using Cinemachine to enhance player engagement. Managed project coordination and task management using Monday, Trello, and Slack. Delivered UI/UX improvements using Figma. Handled database interactions via phpMyAdmin. Applied AI and Pathfinding techniques such as NavMesh and enhanced visuals with Shader Graph. Managed source control and CI/CD pipelines through Bitbucket.
Unity Developer at Codesoft Infotech
December 31, 2017 - July 18, 2025
Developed 4 prototype games using Unity and C# scripting, improving development efficiency by 40%. Enhanced game mechanics with NavMesh for better navigation and AI. Optimized visuals and animations by integrating Shader Graph. Used Git for source control to ensure smooth collaboration.
Mid-Senior Game Developer (Part-time) at Codesoft Infotech
January 1, 2024 - Present
Increased project efficiency by 30% by leading a team of 5 developers and interns, successfully delivering 3 games across Play Store, PC, and web platforms, meeting tight deadlines with high quality. Enhanced team productivity by 20% by mentoring 5 junior developers, fostering a collaborative environment, and sharing best practices for coding and game development workflows. Utilized C# to write modular and reusable code for gameplay mechanics, ensuring performance optimization and easy maintainability of the codebase. Designed immersive levels and mechanics in Unity, integrating animations, physics, and third-party assets. Leveraged basic knowledge of Unreal Engine for prototyping new gameplay features and real-time debugging. Managed version control using Plastic SCM and git. Integrated Real-Time APIs to enable multiplayer functionality and live data synchronization. Designed and implemented AI and Pathfinding algorithms for NPC behavior.
Game Developer at Zapplogics Solutions
August 31, 2023 - July 23, 2025
Developed core game mechanics using C++, optimizing performance and reducing processing time by 25% across 20+ projects. Implemented version control with Plastic SCM to streamline collaboration. Integrated Firebase for real-time database management enhancing multiplayer synchronization and user experience. Used WebGL for browser-based games increasing cross-platform accessibility. Integrated Photon to reduce latency and improve multiplayer engagement. Delivered 2D/3D game projects, boosting production efficiency by 20%. Developed AR/VR applications that increased audience retention by 25%. Engineered multiplayer integration to scale servers for up to 10,000 concurrent users with minimal downtime. Streamlined development workflows using GitHub, achieving 100% version control efficiency.
Game Developer at Codesoft Infotech
March 31, 2022 - July 23, 2025
Led development and updates for Bingo Free World (10M downloads), Helix Ball Drop, and 15 hyper-casual games. Implemented RESTful APIs for backend integration, boosting user retention by 20%. Optimized game performance using Unity Profiler and implemented Object Pooling to enhance memory management. Created advanced cinematics using Cinemachine improving player engagement. Used Monday for task management improving project delivery. Collaborated via Trello and Slack ensuring efficient communication and project tracking. Delivered UI/UX designs with Figma. Managed complex database interactions using phpMyAdmin. Implemented AI & Pathfinding techniques like NavMesh for improved character behavior. Enhanced visual effects with Shader Graph. Managed source control and CI/CD pipelines using Bitbucket.
Unity Developer at Codesoft Infotech
December 31, 2017 - July 23, 2025
Developed 4 prototype games in Unity using C# scripting to build robust and reusable components, improving development efficiency by 40%. Improved game mechanics using NavMesh and optimized visuals and animations with Shader Graph. Enhanced team collaboration by using Git for source control.

Education

Master of Science at Kingston University, UK
September 1, 2023 - September 1, 2024
Bachelor of Science at KC College, India
January 1, 2017 - December 31, 2020
Master of Science at Kingston University, UK
September 1, 2023 - September 30, 2024
Bachelor of Science at KC College, India
January 1, 2017 - December 31, 2020

Qualifications

Master Unity By Building 6 Fully Featured Games From Scratch
January 11, 2030 - July 18, 2025
Unity Game Development: Create 2D And 3D Games With C#
January 11, 2030 - July 18, 2025
Master Unity By Building 6 Fully Featured Games From Scratch | Udemy
January 11, 2030 - July 23, 2025
Unity Game Development: Create 2D And 3D Games With C# | Udemy
January 11, 2030 - July 23, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services