Ty Matthews is a detail-oriented 3D artist specializing in props, environments, and materials for real-time applications. He has experience across military training simulations, indie games, and film-style workflows, delivering optimized, production-ready assets for tight deadlines. He works comfortably with both real-time engines and AI-assisted pipelines—creating clean UVs, PBR textures, and high-fidelity models, while collaborating with developers and instructional design teams to ensure visual accuracy and technical performance.

Ty Matthews

Ty Matthews is a detail-oriented 3D artist specializing in props, environments, and materials for real-time applications. He has experience across military training simulations, indie games, and film-style workflows, delivering optimized, production-ready assets for tight deadlines. He works comfortably with both real-time engines and AI-assisted pipelines—creating clean UVs, PBR textures, and high-fidelity models, while collaborating with developers and instructional design teams to ensure visual accuracy and technical performance.

Available to hire

Ty Matthews is a detail-oriented 3D artist specializing in props, environments, and materials for real-time applications. He has experience across military training simulations, indie games, and film-style workflows, delivering optimized, production-ready assets for tight deadlines.

He works comfortably with both real-time engines and AI-assisted pipelines—creating clean UVs, PBR textures, and high-fidelity models, while collaborating with developers and instructional design teams to ensure visual accuracy and technical performance.

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Language

English
Fluent

Work Experience

Freelance 3D Generalist at Newscape Studios (Youtube Docuseries)
November 1, 2025 - March 1, 2026
Collaborated with developers and instructional designers to ensure visual accuracy and technical performance. Produced clean UV layouts and texture maps optimized for real-time rendering. Developed high-fidelity assets for training and instructional content, supporting 2D and 3D visual needs within Unity-based workflows.
Freelance 3D Generalist (Youtube Docuseries) at Newscape Studios
November 1, 2025 - March 1, 2026
Collaborated with developers and instructional designers to ensure visual accuracy and technical performance for a YouTube docuseries project. Produced and refined 3D assets including UV/texture work for real-time use, and contributed 2D/3D visuals supporting training-style content creation needs.
Freelance 3D Environment Artist at Newscape Studios
November 1, 2025 - Present
Collaborated with developers and instructional designers to ensure visual accuracy and technical performance. Created clean UV layouts and texture maps optimized for real-time rendering. Developed high-fidelity assets for Department of Defense courseware, including 2D graphics, 3D models and animations. Designed and implemented 2D and 3D visuals for military training simulations in Unity. Designed and compiled 25 unique 3D environments in 16 production days for historical reenactments, ensuring scenes reflected storyboard and script. Configured, lit, animated, and rendered camera sequences for 60+ production shots, delivering render-ready outputs under tight deadlines. Worked as an Independent Contractor, delivering content for channels with a collective audience of over 20 million subscribers.
Master - 3D Modeling Specialist - AI Trainer at Invisible Technologies
August 1, 2025 - November 1, 2025
Produced accurate 3D models from masked reference images with emphasis on correct perspective for AI training; created 100+ models in a month; advanced to the Review Team and selected for the Sprint Team to ensure weekly deliverables; produced optimized 3D assets to support a leading brand's image-to-3D AI model.
Graphic Specialist I (Unity 3D Artist) at Logistic Services International Inc.
June 1, 2023 - June 1, 2025
Unity 3D artist delivering graphics and environment visuals; collaborated with cross-functional teams to ensure visual accuracy and performance; developed clean UV layouts and texture maps optimized for real-time rendering; produced render-ready outputs and supported multiple production milestones.
Graphic Specialist 1 (Unity 3D Artist) at Logistic Services International Inc.
June 1, 2023 - Present
Develop military training simulations by creating 2D and 3D graphics and animations; create visuals for the Department of Defense courseware; prepare assets for simulation in Unity.
3D Artist at Deadbolt Interactive
May 31, 2023 - July 18, 2025
Developed game - Beneath the Badlands; responsible for model and textures of hero assets; made stylized assets for the western town; created modular kits such as pipes and foliage.
CGI Artist at Carved In Stone
December 31, 2022 - July 18, 2025
Created Metahuman actors for film series; responsible for environment composition and textures.
Student Collaborator at SCADPro & Quixel
June 30, 2022 - July 18, 2025
Selected to collaborate with Quixel by testing products; examine, understand, and implement photogrammetry techniques.

Education

BFA at Savannah College of Art and Design (SCAD)
January 1, 2019 - May 1, 2023
BFA in Interactive Design & Game Development at Savannah College of Art and Design (SCAD)
January 11, 2030 - May 1, 2023
SCADPro & Quixel collaboration at SCADPro & Quixel
March 1, 2022 - June 1, 2022
BFA in Interactive Design & Game Development at Savannah College of Art and Design (SCAD)
January 11, 2030 - May 1, 2023
SCADPro & Quixel collaboration at Savannah College of Art and Design (SCAD)
March 1, 2022 - June 1, 2022
BFA in Interactive Design & Game Development at Savannah College of Art and Design (SCAD)
January 1, 2019 - May 1, 2023
Scan & 3D Artist (SCADPro & Quixel collaboration) at SCADPro & Quixel
March 1, 2022 - June 1, 2022
BFA in Interactive Design & Game Development at Savannah College of Art and Design (SCAD)
January 1, 2022 - May 1, 2023
Scan & 3D Artist (SCADPro & Quixel) at SCADPro & Quixel
March 1, 2022 - June 1, 2022

Qualifications

Intramural Employee of the Year
January 1, 2022 - December 31, 2023
Dean’s List
January 1, 2019 - December 31, 2023
SCADPro & Quixel collaboration
March 1, 2022 - June 1, 2022
Dean’s List
January 1, 2019 - January 1, 2023
Intramural Employee of the Year
January 1, 2022 - December 31, 2023
The Rookies - Draft Selection
January 11, 2030 - March 17, 2026
SCADPro & Quixel collaboration
March 1, 2022 - June 1, 2022
Scan & 3D Artist (SCADPro & Quixel collaboration)
March 1, 2022 - June 1, 2022

Industry Experience

Gaming, Government, Media & Entertainment, Software & Internet, Education, Professional Services, Transportation & Logistics