Hi, I'm Delilah Booher, a passionate concept artist and illustrator with a strong background in game art. I love transforming ideas into stunning visuals and have experience working both independently and with creative teams to bring projects to life. I have a knack for crafting unique art styles and managing fast-paced workflows. I thrive in collaborative settings and enjoy leading discussions and teaching others about art practices. Whether it's designing game props or creating cohesive visual experiences, I am dedicated to delivering high-quality, stylized artwork that resonates with audiences.

Delilah Booher

Hi, I'm Delilah Booher, a passionate concept artist and illustrator with a strong background in game art. I love transforming ideas into stunning visuals and have experience working both independently and with creative teams to bring projects to life. I have a knack for crafting unique art styles and managing fast-paced workflows. I thrive in collaborative settings and enjoy leading discussions and teaching others about art practices. Whether it's designing game props or creating cohesive visual experiences, I am dedicated to delivering high-quality, stylized artwork that resonates with audiences.

Available to hire

Hi, I’m Delilah Booher, a passionate concept artist and illustrator with a strong background in game art. I love transforming ideas into stunning visuals and have experience working both independently and with creative teams to bring projects to life. I have a knack for crafting unique art styles and managing fast-paced workflows.

I thrive in collaborative settings and enjoy leading discussions and teaching others about art practices. Whether it’s designing game props or creating cohesive visual experiences, I am dedicated to delivering high-quality, stylized artwork that resonates with audiences.

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Experience Level

Work Experience

2D Game Artist at Crystalline Games LLC
December 31, 2024 - July 19, 2025
Constructed a personalized 2D art pipeline and created all visual assets solo for the game. Used iterative concept art methods to manage a fast-paced workflow and crafted an art style tailored to the game's tone. Collaborated with a team of 10 developers and organized meetings to discuss development topics including creative and visual goals. Utilized task management systems to monitor project progress.
Game Art Officer at Game Developers at IU (GD@IU)
December 31, 2024 - July 19, 2025
Worked with five officers to coordinate meetings, events, and resources for a student game development club. Assisted in running weekly club meetings and led instructional sessions on various game art topics such as concept art practices, art jam sessions, and solo artist efficiency in game teams.
Concept Artist at Beyond Skyrim: ValenWood – Mod Project
December 31, 2023 - July 19, 2025
Researched intellectual property to align with and expand upon the original visual style. Focused on prop design to enhance cultural representation. Received and implemented feedback from the Art Director and collaborated with a multidisciplinary team, adjusting concepts to meet 3D modelers' requirements.

Education

BA at Indiana University, College of Arts + Sciences
January 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education