Hi, I’m Marco Cerbone, an experienced software and hardware developer with a passion for immersive virtual and augmented reality applications. I specialize in using Unreal Engine and Unity3D for VR/XR experiences, multiplayer and pixel streaming, as well as developing backend and frontend solutions using modern programming languages like C++, C#, and Python. Over the years, I've worked on a variety of projects ranging from therapeutic hardware devices to automation systems and game development. I enjoy blending technical skills with creativity, whether that’s building AR apps or designing multiplayer VR environments. Outside of work, I’ve pursued continuous learning through courses in Simulink, Matlab, and FreeRTOS, and I’m eager to keep pushing the boundaries of what technology can do for immersive experiences.

Marco Cerbone

Hi, I’m Marco Cerbone, an experienced software and hardware developer with a passion for immersive virtual and augmented reality applications. I specialize in using Unreal Engine and Unity3D for VR/XR experiences, multiplayer and pixel streaming, as well as developing backend and frontend solutions using modern programming languages like C++, C#, and Python. Over the years, I've worked on a variety of projects ranging from therapeutic hardware devices to automation systems and game development. I enjoy blending technical skills with creativity, whether that’s building AR apps or designing multiplayer VR environments. Outside of work, I’ve pursued continuous learning through courses in Simulink, Matlab, and FreeRTOS, and I’m eager to keep pushing the boundaries of what technology can do for immersive experiences.

Available to hire

Hi, I’m Marco Cerbone, an experienced software and hardware developer with a passion for immersive virtual and augmented reality applications. I specialize in using Unreal Engine and Unity3D for VR/XR experiences, multiplayer and pixel streaming, as well as developing backend and frontend solutions using modern programming languages like C++, C#, and Python. Over the years, I’ve worked on a variety of projects ranging from therapeutic hardware devices to automation systems and game development.

I enjoy blending technical skills with creativity, whether that’s building AR apps or designing multiplayer VR environments. Outside of work, I’ve pursued continuous learning through courses in Simulink, Matlab, and FreeRTOS, and I’m eager to keep pushing the boundaries of what technology can do for immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced
German
Beginner

Work Experience

Unreal Engine Developer at Immensive s.r.l.s
September 1, 2022 - Present
Worked on immersive virtual reality and augmented reality application development using Unreal Engine in C++ and Blueprint. Responsible for VR/XR, multiplayer features, and PixelStreaming technology.
Hardware Developer and Software Developer at Garage94
August 31, 2022 - July 19, 2025
Developed hardware for devices including Arduino, ESP32, STM32, and Raspberry Pi. Created software using Unity3D for AR applications and developed web and mobile apps.
Software Developer for PLC and SCADA at Miluma S.r.l
November 30, 2019 - July 19, 2025
Developed software for PLC and SCADA systems including on-site testing and VPN network configuration for remote control. Managed energy monitoring server configurations.
AR App Developer and Video Game Developer at Netminds/Meangrip
August 31, 2017 - July 19, 2025
Developed augmented reality applications using Unity3D and Vuforia. Created companion apps and contributed to phases of video game development.
Programmer at Independent Project
October 31, 2018 - July 19, 2025
Programmed the complete script in C# for the prologue of the video game Akuzen.
Unreal Engine Developer at Immensive s.r.l.s
September 1, 2022 - Present
Worked as an Unreal Engine Developer using C++ and Blueprint to create immersive Virtual Reality and Augmented Reality applications. Responsibilities included VR/XR development, multiplayer features implementation, and PixelStreaming technology.
Hardware and Software Developer at Garage94
August 31, 2022 - July 19, 2025
Developed hardware devices using Arduino, Esp32, stm32, and Raspberry Pi and software using Unity3D for Augmented Reality Apps. Also responsible for web and mobile app development.
Software Developer at Miluma S.r.l
November 30, 2019 - July 19, 2025
Software development for PLC and SCADA systems with on-site testing and VPN network configuration for remote control. Configured Energy Monitoring Servers for automation and telecontrol applications.
AR App Developer and Companion Apps Developer at Netminds/Meangrip
August 31, 2017 - July 19, 2025
Developed Augmented Reality Apps using Unity3D and Vuforia, and contributed to the development of companion apps and phases of the video game Reverse Time Collapse.
Video Game Programmer at Independent Project
October 31, 2018 - July 19, 2025
Programmed the complete script in C# for the prologue of the video game Akuzen.
Promotional Event Manager at Question Mark SRL
September 30, 2015 - July 19, 2025
Managed promotional event materials and supported promoters in services, communication, and promotion.
Promotional Materials Distributor at Wall Street Institute
July 31, 2009 - July 19, 2025
Distributed promotional materials during English language teaching initiatives.
Multifunctional Operator and Programmer at Comics&Manga Network
April 30, 2008 - July 19, 2025
Handled programming, training new staff, animation, and distribution of promotional materials at events for advertising and management of TV programs on regional and satellite networks.

Education

Bachelor at University of Naples Federico II
January 1, 2008 - December 31, 2016
Bachelor at University of Naples Federico II
January 1, 2008 - December 31, 2016

Qualifications

Mastering Simulink: the Definitive Step-by-Step Introduction to Mastering Simulink
January 1, 2017 - December 31, 2017
Matlab: Intermediate Course for Engineers and STEM Students
January 1, 2017 - December 31, 2017
Learn FreeRTOS from scratch (using STM32CUBE)
January 1, 2017 - December 31, 2017
Webinar: Programming with Matlab
September 11, 2017 - September 11, 2017
PLC Course at S.E.A Industriale Pomigliano d’Arco(NA) Via G.Luraghi
October 1, 2016 - December 31, 2016
Basic German Course A1.1 at Istituto Italia 150
September 1, 2016 - September 30, 2016
Mastering Simulink: the Definitive Step-by-Step Introduction to Mastering Simulink
January 11, 2030 - July 19, 2025
Matlab: Intermediate Course for Engineers and STEM Students
January 11, 2030 - July 19, 2025
Learn FreeRTOS from scratch (using STM32CUBE)
January 11, 2030 - July 19, 2025
Webinar: Programming with Matlab
September 11, 2017 - September 11, 2017
PLC Course at S.E.A Industriale Pomigliano d’Arco(NA) Via G.Luraghi
October 1, 2016 - December 31, 2016
Basic German Course A1.1 at Istituto Italia 150
September 1, 2016 - September 30, 2016

Industry Experience

Software & Internet, Gaming, Manufacturing, Healthcare, Energy & Utilities, Media & Entertainment, Computers & Electronics