Hi, I’m Marco Cerbone, an experienced software and hardware developer with a passion for immersive virtual and augmented reality applications. I specialize in using Unreal Engine and Unity3D for VR/XR experiences, multiplayer and pixel streaming, as well as developing backend and frontend solutions using modern programming languages like C++, C#, and Python. Over the years, I’ve worked on a variety of projects ranging from therapeutic hardware devices to automation systems and game development.
I enjoy blending technical skills with creativity, whether that’s building AR apps or designing multiplayer VR environments. Outside of work, I’ve pursued continuous learning through courses in Simulink, Matlab, and FreeRTOS, and I’m eager to keep pushing the boundaries of what technology can do for immersive experiences.
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