I’m a passionate 3D artist with a strong eye for form, detail, and storytelling through visuals. Over the years, I’ve developed a solid foundation in modeling, sculpting, texturing, and rendering, focusing on creating high-quality assets for games and real-time experiences. I enjoy bringing concepts to life, whether it’s a stylized prop or a realistic character, and I thrive in collaborative environments where visual consistency and technical efficiency are essential.
Proficient in industry-standard tools like Blender, Maya, ZBrush, and Substance Painter, I’m always exploring new workflows and trends in digital art. My goal is to contribute compelling 3D visuals that support gameplay and narrative, while continuously improving both my artistic and technical skills.
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