I'm a passionate 3D artist with a strong eye for form, detail, and storytelling through visuals. Over the years, I've developed a solid foundation in modeling, sculpting, texturing, and rendering, focusing on creating high-quality assets for games and real-time experiences. I enjoy bringing concepts to life, whether it's a stylized prop or a realistic character, and I thrive in collaborative environments where visual consistency and technical efficiency are essential. Proficient in industry-standard tools like Blender, Maya, ZBrush, and Substance Painter, I'm always exploring new workflows and trends in digital art. My goal is to contribute compelling 3D visuals that support gameplay and narrative, while continuously improving both my artistic and technical skills.

Kacper Pęcak

I'm a passionate 3D artist with a strong eye for form, detail, and storytelling through visuals. Over the years, I've developed a solid foundation in modeling, sculpting, texturing, and rendering, focusing on creating high-quality assets for games and real-time experiences. I enjoy bringing concepts to life, whether it's a stylized prop or a realistic character, and I thrive in collaborative environments where visual consistency and technical efficiency are essential. Proficient in industry-standard tools like Blender, Maya, ZBrush, and Substance Painter, I'm always exploring new workflows and trends in digital art. My goal is to contribute compelling 3D visuals that support gameplay and narrative, while continuously improving both my artistic and technical skills.

Available to hire

I’m a passionate 3D artist with a strong eye for form, detail, and storytelling through visuals. Over the years, I’ve developed a solid foundation in modeling, sculpting, texturing, and rendering, focusing on creating high-quality assets for games and real-time experiences. I enjoy bringing concepts to life, whether it’s a stylized prop or a realistic character, and I thrive in collaborative environments where visual consistency and technical efficiency are essential.

Proficient in industry-standard tools like Blender, Maya, ZBrush, and Substance Painter, I’m always exploring new workflows and trends in digital art. My goal is to contribute compelling 3D visuals that support gameplay and narrative, while continuously improving both my artistic and technical skills.

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Language

Polish
Fluent
English
Advanced

Work Experience

Freelance Visual Artist at Kacper Pęcak 3D Studio, Jaroslaw
January 1, 2025 - Present
Running a freelance visual arts business in 3D and digital media. Delivering stylized and realistic 3D assets for various clients. Creating environments and props for games and cinematics. Collaborating with teams on visual storytelling and design. Managing workflows, deadlines, and client communication.
Freelance Visual Artist at Kacper Pęcak 3D Studio, Jaroslaw
January 1, 2025 - Present
Running a freelance visual arts business in 3D and digital media. Delivering stylized and realistic 3D assets for various clients. Creating environments and props for games and cinematics. Collaborating with teams on visual storytelling and design. Managing workflows, deadlines, and client communication.
3D Archviz Designer at Castorama, Warsaw
December 31, 2022 - July 19, 2025
Created photorealistic 3D interior visuals for presentations and marketing. Designed customized interiors to support real estate and design teams. Helped communicate design intent and enhance project appeal to clients.
3D Archviz Designer at Castorama, Warsaw
December 31, 2022 - July 19, 2025
Created photorealistic 3D interior visuals for presentations and marketing. Designed customized interiors to support real estate and design teams. Helped communicate design intent and enhance project appeal to clients.
3D Archviz Designer at IMP Projekt, Jaroslaw
December 31, 2020 - July 19, 2025
Created 3D architectural visuals with optimized lighting and texturing. Supported project coordination and daily studio operations. Handled drone media capture for reference and presentations.
3D Archviz Designer at IMP Projekt, Jaroslaw
December 31, 2020 - July 19, 2025
Created 3D architectural visuals with optimized lighting and texturing. Supported project coordination and daily studio operations. Handled drone media capture for reference and presentations.

Education

Bachelor's Degree at WIT Academy, Warsaw
January 1, 2020 - December 31, 2024
Bachelors Degree at WIT Academy, Warsaw
January 1, 2020 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services