I am a programmer with over 20 years of experience, bringing a deep passion for problem-solving and a knack for adapting to evolving technologies. I thrive in fast-paced environments, delivering innovative solutions that drive projects forward. Throughout my career, I've developed games and software across various platforms including Xbox, PlayStation, Nintendo DS, and Android. My expertise includes using tools like Unreal Engine, Unity, C++, and C# to create engaging and efficient applications and games.

Christopher Davis

I am a programmer with over 20 years of experience, bringing a deep passion for problem-solving and a knack for adapting to evolving technologies. I thrive in fast-paced environments, delivering innovative solutions that drive projects forward. Throughout my career, I've developed games and software across various platforms including Xbox, PlayStation, Nintendo DS, and Android. My expertise includes using tools like Unreal Engine, Unity, C++, and C# to create engaging and efficient applications and games.

Available to hire

I am a programmer with over 20 years of experience, bringing a deep passion for problem-solving and a knack for adapting to evolving technologies. I thrive in fast-paced environments, delivering innovative solutions that drive projects forward.

Throughout my career, I’ve developed games and software across various platforms including Xbox, PlayStation, Nintendo DS, and Android. My expertise includes using tools like Unreal Engine, Unity, C++, and C# to create engaging and efficient applications and games.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Programmer/Developer at Double Eleven
February 1, 2021 - Present
Developed games for XBOX and PlayStation using Unreal, Unity, C++/C#. Utilized Visual Studio, SVN, and JIRA for development and project management.
Software Engineer/Developer at Inspired Gaming
November 30, 2019 - July 19, 2025
Developed Fixed Odds Betting Terminals software using C++ and DirectX. Used Visual Studio, SVN, and JIRA for software development and version control.
Freelance Software Engineer
April 30, 2019 - July 19, 2025
Developed touch screen UWP applications for Flatfrog using DirectX and OpenGL. Created bespoke VR and Android applications, and Nintendo 8-bit games using Unity.
Developer at Sam Software Solutions
December 31, 2015 - July 19, 2025
Developed bespoke Winform applications using Visual Studio, OpenGL, and OpenTK.
Software Developer at Working Solutions
April 30, 2014 - July 19, 2025
Developed digital signage applications using C++, DirectX, and MFC.
Software Engineer / Gameplay Programmer at Crush Digital Media
April 30, 2009 - July 19, 2025
Developed Nintendo DS games using C++ and Game Monkey Scripting.
Video Games Software Engineer at Mazooma
May 31, 2007 - July 19, 2025
Developed touch screen video games using Visual Studio and DirectX.
Software Engineer at Vivid Gaming
January 31, 2005 - July 19, 2025
Developed reel-based fruit machine software using Visual C++ 6.0.
Programmer/Developer at Double Eleven, Middlesborough
February 1, 2021 - Present
Developed games for XBOX and PlayStation using Unreal, Unity, C++/C#. Utilized Visual Studio, SVN, and JIRA for development and version control.
Software Engineer/Developer at Inspired Gaming, Burton on Trent
November 30, 2019 - July 19, 2025
Developed Fixed Odds Betting Terminals software using C++ and DirectX. Used Visual Studio, SVN, and JIRA to support development processes.
Freelance Software Engineer
April 30, 2019 - July 19, 2025
Developed touch screen UWP for Flatfrog using DirectX and OpenGL. Created bespoke VR and Android apps, as well as a Nintendo 8-bit game using Unity.
Software Developer at Sam Software Solutions, Nottingham
December 31, 2015 - July 19, 2025
Developed bespoke Winform applications using Visual Studio, OpenGL, and OpenTK.
Software Developer at Working Solutions, Leicester
April 30, 2014 - July 19, 2025
Developed digital signage applications using C++, DirectX, and MFC.
Software Engineer / Gameplay Programmer at Crush Digital Media, Nottingham
April 30, 2009 - July 19, 2025
Developed Nintendo DS games using C++ and Game Monkey Scripting.
Video Games Software Engineer at Mazooma, Nottingham
May 31, 2007 - July 19, 2025
Developed touch screen video games using Visual Studio and DirectX.
Software Engineer at Vivid Gaming, Burton on Trent
January 31, 2005 - July 19, 2025
Developed reel-based fruit machine software using Visual C++ 6.0.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment