Hi, I'm Jonathan Pulsipher, a Unity and C# developer with over 7 years of experience in creating immersive and engaging gaming experiences. I specialize in writing clean, efficient code and enjoy collaborating with cross-functional teams to bring creative projects to life. Whether it's designing gameplay mechanics or developing user-friendly interfaces, I value performance optimization and a smooth development process. Outside of work, I like to think I'm pretty well-liked — even by cats and dogs! I find joy in mentoring teams, solving technical challenges, and continuously improving my craft. I'm always eager to take on new projects that push boundaries and deliver exciting experiences.

Jonathan Pulsipher

Hi, I'm Jonathan Pulsipher, a Unity and C# developer with over 7 years of experience in creating immersive and engaging gaming experiences. I specialize in writing clean, efficient code and enjoy collaborating with cross-functional teams to bring creative projects to life. Whether it's designing gameplay mechanics or developing user-friendly interfaces, I value performance optimization and a smooth development process. Outside of work, I like to think I'm pretty well-liked — even by cats and dogs! I find joy in mentoring teams, solving technical challenges, and continuously improving my craft. I'm always eager to take on new projects that push boundaries and deliver exciting experiences.

Available to hire

Hi, I’m Jonathan Pulsipher, a Unity and C# developer with over 7 years of experience in creating immersive and engaging gaming experiences. I specialize in writing clean, efficient code and enjoy collaborating with cross-functional teams to bring creative projects to life. Whether it’s designing gameplay mechanics or developing user-friendly interfaces, I value performance optimization and a smooth development process.

Outside of work, I like to think I’m pretty well-liked — even by cats and dogs! I find joy in mentoring teams, solving technical challenges, and continuously improving my craft. I’m always eager to take on new projects that push boundaries and deliver exciting experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance Unity Developer at Lunar Delights, Armor Games, other clients
December 31, 2023 - July 20, 2025
Released multiple commercial titles across web and Steam. Implemented front-end of a mobile Chess variant; worked closely with a remote team to ensure timely project completion. Engineered Shop and Menu UI for a competitive online multiplayer experience, including design and incorporation of matchmaking, inventory, friend lists, time-locked events, and additional features. Created an ACT Test Prep mobile app for a tutoring company featuring match-3 puzzles, ACT questions, and an interactive story. Developed a system to track student performance, provide instructive feedback, and generate targeted questions; modified basic, built-in text tools to support math notation, including nested notation. Balanced multiple clients and projects concurrently, prioritizing tasks and pivoting quickly to address critical issues and unforeseen challenges.
Platinum Team Leader, Coding at Scale AI
December 1, 2023 - Present
Directed a revolving 50-person team developing AI training data across evolving project specifications. Delivered personalized coaching and performance tracking to optimize team efficiency and code quality. Implemented rigorous QA and feedback loops to ensure data integrity, mirroring efficient debugging practices. Enhanced client satisfaction by actively participating in post-delivery reviews and support.
Unity Gameplay Programmer at Square Panda
July 31, 2019 - July 20, 2025
Designed and developed engaging educational gaming experiences on iOS/Android using Unity3D and C#, ensuring clean, efficient, and well-documented code. Integrated robust analytics and localization features while maintaining a consistent, high-quality codebase in Visual Studio. Collaborated with a global team to manage functional requirements and scope assessments, refining gameplay and UI based on live playtest feedback. Conducted thorough testing and debugging to resolve issues identified by QA, contributing to continuous improvement of game features.
Lead Game Developer at MAGIC Spell Studios LLC (CO-UP)
May 31, 2018 - July 20, 2025
Prototyped and pitched a game concept selected for funding by the studio; mobilized a team to develop and release the game. Architected and wrote code to deliver a seamless and immersive user experience combining puzzles, hub-worlds, and narrative artifacts, driving user excitement and positive reviews. Instructed the programmer in the codebase and integrated artists’ and composers’ tools into an effective production workflow, boosting efficiency and productivity.
Freelance Unity Developer at Lunar Delights, Armor Games, other clients
April 30, 2017 - July 20, 2025
Released multiple commercial titles across web and Steam. Implemented front-end of a mobile Chess variant; worked closely with a remote team to ensure timely project completion. Engineered Shop and Menu UI for a competitive online multiplayer experience, including design and incorporation of matchmaking, inventory, friend lists, time-locked events, and additional features. Created an ACT Test Prep mobile app for a tutoring company featuring match-3 puzzles, ACT questions, and an interactive story. Developed a system to track student performance, provide instructive feedback, and generate targeted questions; modified basic, built-in text tools to support math notation, including nested notation. Balanced multiple clients and projects concurrently, prioritizing tasks and pivoting quickly to address critical issues and unforeseen challenges.

Education

B.Sc. at Stanford University
January 1, 2008 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment