Y ermek Garifullanov
Hello! I'm Y ermek Garifullanov, a passionate senior software engineer specializing in Unreal Engine development with extensive experience in automated testing, UI/UX design, and gameplay development.
About
Hello! I’m Y ermek Garifullanov, a passionate senior software engineer specializing in Unreal Engine development with extensive experience in automated testing, UI/UX design, and gameplay development. I enjoy solving challenging technical problems, enhancing scalable software solutions, and contributing clear, helpful documentation to support users. I have a strong background working remotely with international teams and delivering high-quality software for gaming platforms.
Over the years, I’ve developed core UI functionalities, upgraded complex engine plugins, and created efficient workflow tools to boost team productivity. From building AR rendering engines to improving mobile game performance, I’m deeply committed to improving user experiences and pushing the limits of game technology.
- 11 years' experience
- Joined July 2025
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Healthcare
- Computers & Electronics
Work experience· 12 roles
Developed an automated testing pipeline supporting multiple Unreal Engine versions and platforms (macOS, Windows, Android, and iOS) using GitHub CI/CD, BrowserStack, Python, and shell scripts. Continuously improved the scalability of the Immutable Unreal Engine SDK and added new customer-requested features. Contributed numerous articles to the company’s public documentation to enhance customer experience with detailed development guidance. Upgraded the native Unreal Engine plugin from version 4.26 to 5.3 by customizing the highly complex Unreal Engine source code setup process. Designed and implemented scalable marketplace features for a showcase game using REST APIs.
Developed an automated testing pipeline supporting multiple Unreal Engine versions and platforms (macOS, Windows, Android, and iOS) using GitHub CI/CD, BrowserStack, Python, and shell scripts. Continuously improved scalability of the Immutable Unreal Engine SDK and added new customer-requested features. Authored numerous articles to enhance public documentation for improved customer experience. Upgraded the native Unreal Engine plugin from version 4.26 to 5.3 by customizing complex engine source code setup. Designed and implemented scalable marketplace features for a showcase game using REST APIs.
Led UI development for Nyan Heroes (UE5), focusing on scalable, maintainable design. Created the majority of 2D visual effects using custom shaders and Blueprint-based materials to enhance gameplay visuals. Built cross-departmental workflow tools using TypeScript and the VS Code API to streamline processes and boost team efficiency.
Education
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