Hi, I'm Luvano Shinta, a passionate 3D Environment and Prop Artist with over 3 years of experience creating high-quality, game-ready assets and immersive environments. I specialize in using tools like Blender, ZBrush, and Substance Painter to bring game worlds to life, focusing on optimization and storytelling through environmental design. I enjoy collaborating with cross-functional teams to deliver assets that meet both artistic vision and technical requirements. I thrive in fast-paced production environments and continuously strive to adapt to different tools and styles. I’m always eager to contribute creatively while maintaining performance and visual fidelity in every project I work on.

Luvano Shinta

Hi, I'm Luvano Shinta, a passionate 3D Environment and Prop Artist with over 3 years of experience creating high-quality, game-ready assets and immersive environments. I specialize in using tools like Blender, ZBrush, and Substance Painter to bring game worlds to life, focusing on optimization and storytelling through environmental design. I enjoy collaborating with cross-functional teams to deliver assets that meet both artistic vision and technical requirements. I thrive in fast-paced production environments and continuously strive to adapt to different tools and styles. I’m always eager to contribute creatively while maintaining performance and visual fidelity in every project I work on.

Available to hire

Hi, I’m Luvano Shinta, a passionate 3D Environment and Prop Artist with over 3 years of experience creating high-quality, game-ready assets and immersive environments. I specialize in using tools like Blender, ZBrush, and Substance Painter to bring game worlds to life, focusing on optimization and storytelling through environmental design. I enjoy collaborating with cross-functional teams to deliver assets that meet both artistic vision and technical requirements.

I thrive in fast-paced production environments and continuously strive to adapt to different tools and styles. I’m always eager to contribute creatively while maintaining performance and visual fidelity in every project I work on.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

3D Environment/Prop Artist at TBR Productions
September 1, 2022 - Present
Applied PBR workflows and efficient UV mapping techniques to ensure materials rendered accurately in-engine. Implemented LODs, collision meshes, and other performance optimizations to meet technical constraints across multiple platforms. Developed modular asset kits to streamline environment creation and support scalable level design workflows. Created realistic and stylized textures with Substance Painter/Designer and Photoshop, ensuring visual fidelity and consistency with the game's art direction. Assembled, lit, and optimized levels within game engines, collaborating closely with level designers and technical artists to maintain performance and visual integrity.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet