I'm a dedicated 3D Generalist with strong expertise in asset optimization for Unity—specializing in mid-to-low poly modeling, trimsheets, texture compression, atlas mapping, and lightmapping. Skilled in scene debugging, LODs, and performance tuning, I work seamlessly across both PBR and stylized pipelines. Proficient in Maya, Blender, Substance Painter, ZBrush, and Photoshop. My goal is to grow into a Lead Game Generalist or Environment Artist role and eventually create my own visually stunning, high-performance game.

Ankit Nayak

I'm a dedicated 3D Generalist with strong expertise in asset optimization for Unity—specializing in mid-to-low poly modeling, trimsheets, texture compression, atlas mapping, and lightmapping. Skilled in scene debugging, LODs, and performance tuning, I work seamlessly across both PBR and stylized pipelines. Proficient in Maya, Blender, Substance Painter, ZBrush, and Photoshop. My goal is to grow into a Lead Game Generalist or Environment Artist role and eventually create my own visually stunning, high-performance game.

Available to hire

I’m a dedicated 3D Generalist with strong expertise in asset optimization for Unity—specializing in mid-to-low poly modeling, trimsheets, texture compression, atlas mapping, and lightmapping. Skilled in scene debugging, LODs, and performance tuning, I work seamlessly across both PBR and stylized pipelines. Proficient in Maya, Blender, Substance Painter, ZBrush, and Photoshop. My goal is to grow into a Lead Game Generalist or Environment Artist role and eventually create my own visually stunning, high-performance game.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

3D Game Generalist at Hopscotch Games
August 1, 2022 - Present
Created 3D game assets with an emphasis on optimization. Set up environments using both PBR and unlit workflows. Debugged Unity scenes for performance and visual issues. Worked with VFX graph and shaders to enhance environment dynamics.
3D Game Artist at Smash Head Studio
August 31, 2022 - July 21, 2025
Designed and created in-game assets and props. Set up fully functional game environments in Unity. Collaborated with developers to ensure visual quality and optimization.
Junior 3d artist at Juego Studio Private Limited
July 31, 2017 - July 21, 2025
Created game-ready assets under supervision. Contributed to multiple mobile and PC game projects.
3D Game Generalist at Hopscotch Games
August 1, 2022 - Present
Created 3D game assets with an emphasis on optimization. Set up environments using both PBR and unlit workflows. Debugged Unity scenes for performance and visual issues. Worked with VFX graph and shaders to enhance environment dynamics.
3D Game Artist at Smash Head Studio
August 1, 2022 - July 21, 2025
Designed and created in-game assets and props. Set up fully functional game environments in Unity. Collaborated with developers to ensure visual quality and optimization.
Junior 3d artist at Juego Studio Private Limited
July 31, 2017 - July 21, 2025
Created game-ready assets under supervision. Contributed to multiple mobile and PC game projects.

Education

at ICAT
January 1, 2013 - December 31, 2016
ICAT at ICAT
January 1, 2013 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics