Hi, I’m Kieran Rowan, a passionate 3D artist with over six years of experience specializing in hard surface modelling and texturing for games. I love crafting engaging, AAA-quality, game-ready vehicles, weapons, and environments. I’ve worked remotely with teams using various software and game engines, constantly learning and optimizing my workflows to deliver on tight deadlines.
Furthermore, I also work taking on freelance projects where I collaborate with developers and concept artists to create diverse asset styles, ranging from realistic to stylized. My skills include modeling, texturing, rigging, and animation, and I’m always eager to expand my knowledge in new industry tools and techniques, especially within Unreal Engine and Unity.
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Created Game ready weapons using Blender, Substance 3D Painter, Plasticity, and integrated them into Unreal Engine 5.
Managed a full game ready pipeline, including blackout, detailing, baking, texturing, set dressing, lighting, rendering and look development.
I managed my time efficiently to complete projects within deadlines without sacrificing quality, ensuring proper game engine performance.
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