Hi, I'm Kieran Rowan, a passionate 3D artist with over six years of experience specializing in hard surface modelling and texturing for games. I love crafting engaging, AAA-quality, game-ready vehicles, weapons, and environments. I’ve worked remotely with teams using various software and game engines, constantly learning and optimizing my workflows to deliver on tight deadlines. Furthermore, I also work taking on freelance projects where I collaborate with developers and concept artists to create diverse asset styles, ranging from realistic to stylized. My skills include modeling, texturing, rigging, and animation, and I'm always eager to expand my knowledge in new industry tools and techniques, especially within Unreal Engine and Unity.

Kieran Rowan

Hi, I'm Kieran Rowan, a passionate 3D artist with over six years of experience specializing in hard surface modelling and texturing for games. I love crafting engaging, AAA-quality, game-ready vehicles, weapons, and environments. I’ve worked remotely with teams using various software and game engines, constantly learning and optimizing my workflows to deliver on tight deadlines. Furthermore, I also work taking on freelance projects where I collaborate with developers and concept artists to create diverse asset styles, ranging from realistic to stylized. My skills include modeling, texturing, rigging, and animation, and I'm always eager to expand my knowledge in new industry tools and techniques, especially within Unreal Engine and Unity.

Available to hire

Hi, I’m Kieran Rowan, a passionate 3D artist with over six years of experience specializing in hard surface modelling and texturing for games. I love crafting engaging, AAA-quality, game-ready vehicles, weapons, and environments. I’ve worked remotely with teams using various software and game engines, constantly learning and optimizing my workflows to deliver on tight deadlines.

Furthermore, I also work taking on freelance projects where I collaborate with developers and concept artists to create diverse asset styles, ranging from realistic to stylized. My skills include modeling, texturing, rigging, and animation, and I’m always eager to expand my knowledge in new industry tools and techniques, especially within Unreal Engine and Unity.

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Language

English
Fluent

Work Experience

3D Artist at Earth 2
May 31, 2024 - July 21, 2025
Collaborated with game developers and concept artists creating vehicles, buildings, weapons, and character assets with low to mid poly density to meet game requirements. Worked remotely using multiple software packages including Blender, Maya, and 3D Max. Learned workflows for seamless asset integration into Unity, contributed to asset styles, and adhered to AAA game standards with optimized topology, UV layouts, and detailed texture maps. Produced animations for various projects and continually improved workflows increasing productivity by 15% to 25%.
Freelance 3D Artist at BearworX3D
January 1, 2019 - Present
Provided modeling services to clients remotely, completing projects involving 3D models, custom 2D texture maps, animations, and environments. Collaborated with clients constructively applying feedback and delivered work on schedule. Skilled in multiple software packages and game engine workflows including Unreal Engine and Unity, with experience in procedural texturing, rigging, retopology, and shading. Focused on producing both realistic and stylized assets aligned with project requirements and AAA game standards.

Education

3D Artist (Generalist) at Self taught
January 1, 2019 - July 21, 2025
Educated myself thru the use of courses and online tutorials.
3D Hardsurface Artist at Industry Experience, and Mentors
June 10, 2022 - July 21, 2025
Work on at team of artist building games as well as with mentors, cultivating stronger skills in the game industry.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
    uniE621 Longarms mecha
    Longarms is a running mecha created in 3D from a concept drawn by Brian. I modelled, textured, and integrated this project into Unreal Engine 5. Additionally, I rendered images animations and more which can be seen in the provided link. https://www.twine.net/signin mechs robot game gameready 3dart 3ddesign
    uniE621 BearworX Pocketbite
    The Pocketbite is a game ready, unbranded handgun based on the Colt Mustange Pocketlight, Fully Rigged with basic animations. https://www.twine.net/signin Weaponart weapon gameready game rigging animation texture textureartist Lighting Unrealengine lookdev
    paper Weapon Modeling

    Created Game ready weapons using Blender, Substance 3D Painter, Plasticity, and integrated them into Unreal Engine 5.
    Managed a full game ready pipeline, including blackout, detailing, baking, texturing, set dressing, lighting, rendering and look development.
    I managed my time efficiently to complete projects within deadlines without sacrificing quality, ensuring proper game engine performance.