Available to hire
I have over 6 years of experience in game development, having shipped projects like Space Punks and contributed to renowned titles such as Star Citizen and Decimated. I specialize in gameplay systems, player character mechanics, and UI implementation. In addition to my professional work, I lead development teams and work on indie game projects in my spare time.
I enjoy collaborating closely with designers and team members to deliver high-quality gameplay features and optimizing performance for seamless player experiences. Teaching Unreal Engine online and mentoring programmers has also been a rewarding part of my journey.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Russian
Advanced
Work Experience
C++ developer at Cloud Imperium Games
August 1, 2022 - PresentWorked on projects such as Star Citizen and Decimated. Developed gameplay features including player character locomotion, animations, shooting mechanics, health components, and UI. Participated in refactoring the network system from a single server instance to a microservice architecture. Led a team of 5 programmers, providing mentorship. Collaborated closely with design teams and regularly synced with leads and the CEO on deliverables.
C++ developer at Altwolfsoftware
August 31, 2022 - July 21, 2025Led development team for Rabbits Festival, a cartoonish-style mobile game using PlayFab for data storage released on Google Play. Collaborated in full development cycles for Space Punks, handling feature implementation, bug fixing, and performance optimization. Implemented AI behaviors and support for Xbox/PS gamepads. Developed UI and analytics features and contributed to the migration to microservice architecture.
UE4/C++ developer at Xtrematic
January 31, 2020 - July 21, 2025Updated and maintained approximately 30 UE4 projects. Refactored codebases for better performance and reduced computational overhead. Implemented visual improvements like LODs and cloth simulations. Resolved VR compatibility issues for HTC and Oculus devices. Implemented project-specific custom branding and security measures.
UE4/C++ developer at Unreal Interactive
December 1, 2018 - January 1, 2020Developed core gameplay mechanics, AI behaviors, and UI for UE4 VMP projects showcased at investor and exhibition events. Collaborated with designers and small teams to create features and provide support.
UE Instructor at OTUS
September 1, 2021 - PresentDelivered live Unreal Engine training sessions for up to 20 students, planned course programs, evaluated other instructors, and guided students through project development from creation to final showcase.
Education
Bachelor's degree at Belarusian State Technological University
September 1, 2017 - July 30, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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