Hi, I'm Chad Bradbury, a passionate software developer specializing in game development. With experience working on C++ and Unity-based projects, I've contributed to creating engaging games for casino markets and mobile platforms. I enjoy collaborating with global teams and mentoring others to build strong teams and great products. I bring a wealth of experience in building game systems, creating reusable templates, and improving user experiences. Outside of work, I enjoy hobbies like board gaming, woodworking, 3D printing, and even building custom PCs. I'm always eager to tackle new challenges in software development and contribute my skills to innovative projects.

Chad Bradbury

Hi, I'm Chad Bradbury, a passionate software developer specializing in game development. With experience working on C++ and Unity-based projects, I've contributed to creating engaging games for casino markets and mobile platforms. I enjoy collaborating with global teams and mentoring others to build strong teams and great products. I bring a wealth of experience in building game systems, creating reusable templates, and improving user experiences. Outside of work, I enjoy hobbies like board gaming, woodworking, 3D printing, and even building custom PCs. I'm always eager to tackle new challenges in software development and contribute my skills to innovative projects.

Available to hire

Hi, I’m Chad Bradbury, a passionate software developer specializing in game development. With experience working on C++ and Unity-based projects, I’ve contributed to creating engaging games for casino markets and mobile platforms. I enjoy collaborating with global teams and mentoring others to build strong teams and great products.

I bring a wealth of experience in building game systems, creating reusable templates, and improving user experiences. Outside of work, I enjoy hobbies like board gaming, woodworking, 3D printing, and even building custom PCs. I’m always eager to tackle new challenges in software development and contribute my skills to innovative projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Amharic
Advanced
Javanese
Intermediate

Work Experience

Senior Software Engineer II at Aristocrat Games
April 30, 2024 - July 22, 2025
Helped maintain and extended Aristocrat’s C++ based GDK. Brought sample games from old versions of GDK to the current versions so studios could use the projects as examples for building games. Worked with a global team and was available to help whenever possible. Added special studio requests for specific features for certain jurisdictions. Participated in mentoring sessions with team members to help build better team dynamics and knowledge.
Senior Unity Engineer at Joyride Games
December 31, 2022 - July 22, 2025
Building live service games in Unity for mobile gaming. Adding assets and tools to make builds and deploys easier and faster.
Software Engineer II at Konami Gaming Inc.
May 31, 2022 - July 22, 2025
Worked on Class II and Class III games in C++. Updated existing games to work for Kentucky (HHR) and New York (NYL) jurisdictions. Assisted 3rd party developers with creating games for Konami. Participated in company events to test games in the marketplace. Helped with company training on future transition to Unity.
Programmer at Synergy Blue
February 28, 2021 - July 22, 2025
Built a licensed Panda Pop clone from scratch for a casino market including full UI elements and working with product owners for revisions. Helped create and streamline reusable templates for new games. Assisted lead Unity programmer in curating an education course for programmers to learn Unity and C#. Worked with client feedback to improve and streamline user experiences. Created many common classes and utilities for all game projects to share.
Programmer at Competition Interactive
November 30, 2018 - July 22, 2025
Implemented many features of the games using Unity. Designed and implemented almost entire UI. Helped rebuild old or temporary classes not meant for the final game. Built editor tools and automation to assist team workflow. Assisted in construction, design, setup, and repair of casino hardware. Helped get game certified for Nevada Gaming Control approval and acquired casino gaming license.
Programmer at Tic Toc Games
August 31, 2016 - July 22, 2025
Implemented several new large features to game in Unity. Oversaw launch of branded mobile title on iOS and Android. Received user feedback and helped fix bugs and create patches. Ensured game launch on schedule when lead programmer was on vacation.
Programmer at Goon Studios
February 29, 2016 - July 22, 2025
Created several game systems in Unity. Created workflow tools in Visual Studio using C#. Set up and managed company Perforce server.
Junior Programmer at Inverted Axis Inc.
August 31, 2014 - July 22, 2025
Created tools in Unity2D and simulations in Unity3D. Collaborated with team members on design of systems. Enabled Unity communication to MySQL via PHP. Collaborated with artists and integrated results into Unity.
Senior Software Engineer II at Aristocrat Games
April 30, 2024 - July 22, 2025
Helped maintain and extend Aristocrat’s C++ based GDK. Updated sample games from old versions to current versions for studio use. Collaborated with a global team and provided support as needed. Added special studio requests for features required in certain jurisdictions. Participated in mentoring sessions to enhance team dynamics and knowledge sharing.
Senior Unity Engineer at Joyride Games
December 31, 2022 - July 22, 2025
Built live service games in Unity for mobile gaming platforms. Developed assets and tools to streamline build and deployment processes, improving efficiency and speed.
Software Engineer II at Konami Gaming Inc.
May 31, 2022 - July 22, 2025
Worked on Class II and Class III games using C++. Updated existing games to comply with Kentucky and New York gaming jurisdiction requirements. Assisted third-party developers in game creation for Konami. Participated in company events for game marketplace testing and conducted training for future transition to Unity.
Programmer at Synergy Blue
February 28, 2021 - July 22, 2025
Developed a licensed Panda Pop clone for casino market including full UI elements, collaborating with product owners for revisions. Created reusable templates for new games and common classes/utilities shared across projects. Led Unity programming education for skill development. Incorporated client feedback to improve and streamline user experience.
Programmer at Competition Interactive
November 30, 2018 - July 22, 2025
Implemented multiple game features in Unity, designed and implemented UI. Rebuilt classes for game finalization and built editor tools and automation for team workflow. Assisted in casino hardware maintenance and helped obtain Nevada Gaming Control certification and license.
Programmer at Tic Toc Games
August 31, 2016 - July 22, 2025
Implemented new large features in Unity. Oversaw launch of branded mobile titles on iOS and Android. Received and addressed user feedback by fixing bugs and creating patches. Managed game launch scheduling when lead programmer was unavailable.
Programmer at Goon Studios
February 28, 2016 - July 22, 2025
Created several game systems in Unity and workflow tools in Visual Studio using C#. Set up and managed the company Perforce server.
Junior Programmer at Inverted Axis Inc.
August 31, 2014 - July 22, 2025
Created tools in Unity2D and simulations in Unity3D. Collaborated on system design and integrated Unity with MySQL via PHP. Worked closely with artists to integrate assets into Unity.
Senior Software Engineer II at Aristocrat Games
April 30, 2024 - July 22, 2025
Helped maintain and extend Aristocrat’s C++ based GDK. Brought sample games from old versions of GDK to the current versions so studios could use the projects as examples for building games. Worked with a global team and was available to help whenever possible. Added special studio requests for specific features for certain jurisdictions. Participated in mentoring sessions to help build better team dynamics and knowledge.
Senior Unity Engineer at Joyride Games
December 31, 2022 - July 22, 2025
Building live service games in Unity for mobile gaming. Added assets and tools to make builds and deploys easier and faster.
Software Engineer II at Konami Gaming Inc.
May 31, 2022 - July 22, 2025
Worked on Class II and Class III games in C++. Updated existing games for Kentucky and New York jurisdictions. Assisted third party developers with game creation. Participated in company events to test games in the marketplace. Helped with company training for future transition to Unity.
Programmer at Synergy Blue
February 28, 2021 - July 22, 2025
Built a licensed Panda Pop clone from scratch for a casino market including full UI elements. Helped create and streamline reusable templates for new games. Led Unity programmer to curate educational courses for Unity and C# skills. Worked with client feedback to improve user experience. Created common classes and utilities shared across game projects. Assisted in evaluating third party tools and APIs. Worked with engine programmers to streamline Unity to lower-level API communication. Created systems for tracking and storing user/player data and trends.
Programmer at Competition Interactive
November 30, 2018 - July 22, 2025
Implemented many game features using Unity. Designed and implemented most of the UI. Rebuilt old or temporary classes not intended for final game. Built editor tools and automation to assist team workflow. Assisted in construction, design, setup, and repair of casino hardware. Helped get game certified for Nevada Gaming Control approval. Acquired casino gaming license.
Programmer at Tic Toc Games
August 31, 2016 - July 22, 2025
Implemented several major new features in Unity. Oversaw launch of branded mobile title on iOS and Android. Received user feedback and helped fix bugs and create patches. Ensured on-schedule game launch during lead programmer's vacation.
Programmer at Goon Studios
February 29, 2016 - July 22, 2025
Created several game systems in Unity. Developed workflow tools in Visual Studio using C#. Set up and managed company Perforce server.
Junior Programmer at Inverted Axis Inc.
August 31, 2014 - July 22, 2025
Created tools in Unity2D and simulations in Unity3D. Worked collaboratively on system design. Established Unity communication with MySQL via PHP. Collaborated with artists to integrate art assets into Unity.

Education

Bachelors of Science at Full Sail University, Winter Park Florida
January 1, 2011 - December 31, 2013
Bachelor of Science at Full Sail University
January 1, 2011 - December 31, 2013
Bachelor of Science at Full Sail University
January 1, 2011 - December 31, 2013

Qualifications

Eagle Scout with BSA
January 11, 2030 - July 22, 2025
Course Director Awards: Programming III
January 11, 2030 - July 22, 2025
Course Director Awards: Final Project II
January 11, 2030 - July 22, 2025
Eagle Scout with BSA
January 11, 2030 - July 22, 2025
Course Director Award: Programming III
January 11, 2030 - July 22, 2025
Course Director Award: Final Project II
January 11, 2030 - July 22, 2025
Eagle Scout with BSA
January 11, 2030 - July 22, 2025
Course Director Award: Programming III
January 11, 2030 - July 22, 2025
Course Director Award: Final Project II
January 11, 2030 - July 22, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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