I am a creative and dedicated 3D artist and animator with a Diploma in Animation Media and hands-on industry experience in both studio and freelance environments. I specialize in 3D modeling, animation, and visual storytelling, with a strong ability to translate concepts into engaging, high-quality visuals.
I previously worked as a 3D Animator at STS3D, where I was responsible for creating detailed environments, vehicles, and assets for interactive and AR/VR projects. My role included texturing, rendering, video editing, and integrating assets into Unity, which strengthened both my technical and creative skill sets. Prior to that, I completed an internship at Luma Animation, where I collaborated with senior artists, refined my skills in character animation and rigging, and contributed to professional production workflows.
In addition to my studio experience, I have worked as a freelance creative, delivering logo design, digital artwork, and branding solutions for clients. This has allowed me to develop strong communication skills, adaptability, and a results-driven approach to meeting client expectations.
What sets me apart is my ability to combine artistic vision with technical precision. I am detail-oriented, proactive, and continuously working to improve my craft. I take pride in producing work that is not only visually strong but also purposeful and impactful.
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