Hello! My name is Aleksei Kozubovsky. I’ve been working with sound for over 9 years. I specialize in audio recording, editing, mixing, mastering, sound design development, and composing original soundtracks, both linear and adaptive. I also have experience working with MIDI and basic audio implementation in game engines and middleware. I enjoy collaborating on game projects and have contributed to various trailers and in-game soundtracks.
I am proficient in Logic Pro X, Pro Tools, and familiar with similar DAWs. My work includes projects like Dragon Age Origins trailer redesign, sound design for games like Trench Tales, Feudums, and Zarya, as well as post-production sound engineering for Hellblade: Senua’s Sacrifice. I am always eager to receive feedback and connect with fellow sound professionals.
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