Hello! My name is Aleksei Kozubovsky. I've been working with sound for over 9 years. I specialize in audio recording, editing, mixing, mastering, sound design development, and composing original soundtracks, both linear and adaptive. I also have experience working with MIDI and basic audio implementation in game engines and middleware. I enjoy collaborating on game projects and have contributed to various trailers and in-game soundtracks. I am proficient in Logic Pro X, Pro Tools, and familiar with similar DAWs. My work includes projects like Dragon Age Origins trailer redesign, sound design for games like Trench Tales, Feudums, and Zarya, as well as post-production sound engineering for Hellblade: Senua’s Sacrifice. I am always eager to receive feedback and connect with fellow sound professionals.

Aleksei Kozubovsky

Hello! My name is Aleksei Kozubovsky. I've been working with sound for over 9 years. I specialize in audio recording, editing, mixing, mastering, sound design development, and composing original soundtracks, both linear and adaptive. I also have experience working with MIDI and basic audio implementation in game engines and middleware. I enjoy collaborating on game projects and have contributed to various trailers and in-game soundtracks. I am proficient in Logic Pro X, Pro Tools, and familiar with similar DAWs. My work includes projects like Dragon Age Origins trailer redesign, sound design for games like Trench Tales, Feudums, and Zarya, as well as post-production sound engineering for Hellblade: Senua’s Sacrifice. I am always eager to receive feedback and connect with fellow sound professionals.

Available to hire

Hello! My name is Aleksei Kozubovsky. I’ve been working with sound for over 9 years. I specialize in audio recording, editing, mixing, mastering, sound design development, and composing original soundtracks, both linear and adaptive. I also have experience working with MIDI and basic audio implementation in game engines and middleware. I enjoy collaborating on game projects and have contributed to various trailers and in-game soundtracks.

I am proficient in Logic Pro X, Pro Tools, and familiar with similar DAWs. My work includes projects like Dragon Age Origins trailer redesign, sound design for games like Trench Tales, Feudums, and Zarya, as well as post-production sound engineering for Hellblade: Senua’s Sacrifice. I am always eager to receive feedback and connect with fellow sound professionals.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Russian
Fluent
English
Intermediate

Work Experience

Sound Engineer / Sound Designer / Composer at Freelance / Various Game Projects
January 1, 2015 - Present
Worked on audio recording, editing, mixing, and mastering. Developed sound design and ambiance for games such as Trench Tales and Feudums. Composed original soundtracks for game trailers and in-game use. Re-dubbed game trailers with permission, including creating original soundtracks and foley sounds. Collaborated with GamesVoice studio on post-production sound engineering for Hellblade: Senua’s Sacrifice, including voice editing, mixing, mastering, and sound design for cutscenes.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet