I am a seasoned 3D Environment Artist with over eight years of experience across game art pipelines, mobile and console asset development, AAA titles, and high-end VFX production. I specialize in crafting detailed environments and props for games, films, and immersive AR/VR experiences. Currently, I work as an Environment Generalist at DNEG, contributing to major feature films and creating optimized low-poly game assets, photorealistic product renders, and AI-integrated CGI workflows for Amazon Devices. My background includes strong skills in 3D modeling, texturing, lighting, look development, and scripting to enhance production pipelines. I thrive in collaborative global teams and enjoy mentoring junior artists while continuously streamlining workflows with custom tools and procedural systems.

Mohamed Hijas

I am a seasoned 3D Environment Artist with over eight years of experience across game art pipelines, mobile and console asset development, AAA titles, and high-end VFX production. I specialize in crafting detailed environments and props for games, films, and immersive AR/VR experiences. Currently, I work as an Environment Generalist at DNEG, contributing to major feature films and creating optimized low-poly game assets, photorealistic product renders, and AI-integrated CGI workflows for Amazon Devices. My background includes strong skills in 3D modeling, texturing, lighting, look development, and scripting to enhance production pipelines. I thrive in collaborative global teams and enjoy mentoring junior artists while continuously streamlining workflows with custom tools and procedural systems.

Available to hire

I am a seasoned 3D Environment Artist with over eight years of experience across game art pipelines, mobile and console asset development, AAA titles, and high-end VFX production. I specialize in crafting detailed environments and props for games, films, and immersive AR/VR experiences. Currently, I work as an Environment Generalist at DNEG, contributing to major feature films and creating optimized low-poly game assets, photorealistic product renders, and AI-integrated CGI workflows for Amazon Devices.

My background includes strong skills in 3D modeling, texturing, lighting, look development, and scripting to enhance production pipelines. I thrive in collaborative global teams and enjoy mentoring junior artists while continuously streamlining workflows with custom tools and procedural systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Malayalam
Advanced
Tamil
Advanced
Arabic
Intermediate

Work Experience

Senior 3D Artist at Amazon – Chennai, India
December 31, 2022 - July 22, 2025
Created hyper-realistic 3D assets for e-commerce, AR, and VR experiences with a focus on photorealistic modeling and LiDAR data processing. Delivered high-fidelity product and lifestyle renders for Amazon device launches. Developed assets for virtual try-ons and product visualization, mentored junior artists, streamlined production by optimizing workflows, and built custom plugins. Contributed to AI-driven CGI pipelines, maintaining creative and technical standards at scale. Key projects included AR/VR virtual shoe try-ons and metaverse assets for furniture and electronics.
Environment Generalist TD at DNEG
January 1, 2022 - Present
Crafted photorealistic environments for major feature films, specializing in 3D modeling, texturing, look development, and lighting. Worked collaboratively across global teams to optimize LiDAR scan data and seamlessly integrate assets into production pipelines. Contributed to layout, set dressing, and asset publishing to support visual storytelling. Developed custom plugins and scripts to enhance team efficiency and procedural workflows using VEX. Credits include major films such as Dune: Part Two, Furiosa: A Mad Max Saga, and Venom: The Last Dance.
3D Artist at Technicolor Games – Bengaluru, India
December 31, 2018 - July 22, 2025
Designed and produced optimized low-poly game assets for mobile, console, and casino games, focusing on procedural environments and textures in Unity and Unreal. Collaborated with cross-functional teams to deliver high-quality visuals from concept through final production, including in-game assets and marketing materials. Proficient in industry tools like Photoshop, After Effects, Maya, and Spine. Game credits include FIFA 17, Overkill’s The Walking Dead, and Asphalt.

Education

MCA at Jain University, Bengaluru, IN
January 1, 2015 - December 31, 2017
B.Sc. at Bharathiar University
January 1, 2011 - December 31, 2014

Qualifications

Professional Diploma in Game Art
January 11, 2030 - July 22, 2025

Industry Experience

Media & Entertainment, Gaming, Consumer Goods, Software & Internet