I am a seasoned 3D Environment Artist with over eight years of experience across game art pipelines, mobile and console asset development, AAA titles, and high-end VFX production. I specialize in crafting detailed environments and props for games, films, and immersive AR/VR experiences. Currently, I work as an Environment Generalist at DNEG, contributing to major feature films and creating optimized low-poly game assets, photorealistic product renders, and AI-integrated CGI workflows for Amazon Devices.
My background includes strong skills in 3D modeling, texturing, lighting, look development, and scripting to enhance production pipelines. I thrive in collaborative global teams and enjoy mentoring junior artists while continuously streamlining workflows with custom tools and procedural systems.
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