Hi, I’m Ludvig, a composer and sound designer from Stockholm with over a decade of experience creating music and audio for a range of projects, including games, live recordings, and acoustic consultancy. I specialize in adaptive game audio, immersive sound design, and recording/mixing of live ensembles and vocals, always aiming to translate reference tracks into unique, effective scores. I also apply a strong understanding of the psychology of sound to craft engaging experiences for players and listeners.
Currently I work freelance under the artist name Stjärnöga, composing and designing game audio, recording instruments and voice, and delivering game-ready sound. I’m expanding my formal education in game audio production to further push the boundaries of immersive sound design and implementation.
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