Xiaochen Zheng is a 3D animator and illustrator based in New York whose work reflects a multicultural journey from Beijing to the United States. Her creative practice spans illustration, painting, ceramics, woodworking, architecture, risograph bookmaking, natural dyeing, and textiles. She believes no artistic medium should remain separate when they can enrich one another, a philosophy that informs her shift from illustration into animation. As a 3D generalist, Xiaochen has explored modeling, texturing, and visual effects, always balancing technical exploration with emotional storytelling. She is particularly inspired by color and style, which she views as emotional forces as much as design choices. Her aim is to use these elements to shape narrative experiences that connect across cultures and audiences. Beyond digital media, Xiaochen embraces crayons and pastels as a personal, playful practice. She creates spontaneous, vibrant drawings that capture raw energy and freedom, unbound by rules or expectations. For her, these works are both expressive and healing, offering a space of self-reflection and joy. This crayon practice has also deepened her interest in the therapeutic power of art, reinforcing her belief in creativity as transformation. Curious and continually evolving, Xiaochen remains dedicated to telling meaningful stories through both traditional and digital forms. Her art celebrates imagination, experimentation, and emotional resonance, reflecting her passion for creating worlds that are as connective as they are visually compelling.

Xiaochen Zheng

Xiaochen Zheng is a 3D animator and illustrator based in New York whose work reflects a multicultural journey from Beijing to the United States. Her creative practice spans illustration, painting, ceramics, woodworking, architecture, risograph bookmaking, natural dyeing, and textiles. She believes no artistic medium should remain separate when they can enrich one another, a philosophy that informs her shift from illustration into animation. As a 3D generalist, Xiaochen has explored modeling, texturing, and visual effects, always balancing technical exploration with emotional storytelling. She is particularly inspired by color and style, which she views as emotional forces as much as design choices. Her aim is to use these elements to shape narrative experiences that connect across cultures and audiences. Beyond digital media, Xiaochen embraces crayons and pastels as a personal, playful practice. She creates spontaneous, vibrant drawings that capture raw energy and freedom, unbound by rules or expectations. For her, these works are both expressive and healing, offering a space of self-reflection and joy. This crayon practice has also deepened her interest in the therapeutic power of art, reinforcing her belief in creativity as transformation. Curious and continually evolving, Xiaochen remains dedicated to telling meaningful stories through both traditional and digital forms. Her art celebrates imagination, experimentation, and emotional resonance, reflecting her passion for creating worlds that are as connective as they are visually compelling.

Available to hire

Xiaochen Zheng is a 3D animator and illustrator based in New York whose work reflects a multicultural journey from Beijing to the United States. Her creative practice spans illustration, painting, ceramics, woodworking, architecture, risograph bookmaking, natural dyeing, and textiles. She believes no artistic medium should remain separate when they can enrich one another, a philosophy that informs her shift from illustration into animation.

As a 3D generalist, Xiaochen has explored modeling, texturing, and visual effects, always balancing technical exploration with emotional storytelling. She is particularly inspired by color and style, which she views as emotional forces as much as design choices. Her aim is to use these elements to shape narrative experiences that connect across cultures and audiences.

Beyond digital media, Xiaochen embraces crayons and pastels as a personal, playful practice. She creates spontaneous, vibrant drawings that capture raw energy and freedom, unbound by rules or expectations. For her, these works are both expressive and healing, offering a space of self-reflection and joy. This crayon practice has also deepened her interest in the therapeutic power of art, reinforcing her belief in creativity as transformation.

Curious and continually evolving, Xiaochen remains dedicated to telling meaningful stories through both traditional and digital forms. Her art celebrates imagination, experimentation, and emotional resonance, reflecting her passion for creating worlds that are as connective as they are visually compelling.

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Language

English
Fluent
Japanese
Intermediate
French
Beginner

Work Experience

Founder & Freelance 3D generalist at GRETZART LLC
June 1, 2025 - Present
Deliver customized 2D/3D concept design, and motion graphics solutions for brands, creative studios, and independent clients. Manage full project pipeline from concept to delivery.
Digital Content Design and Social Media Assistant at School of Visual Arts
June 1, 2025 - Present
Tailor and contribute to SVA MFA Computer Arts department digital promotion and social media outreach for specific international regions.
Game department design Internship at NetEase, Inc
July 31, 2022 - July 22, 2025
Searched for styles that suit game characters. Created a skin for the character in the game Onmyoji.
Anime design department Internship at Bilibili, Inc
July 31, 2021 - July 22, 2025
Character design of a game. Searching for styles and adding elements that suit the characteristics of the character. Mainly did the designs for the main character.
Game UI Designer at Beijing Huazhen Yuanchuang Technology
September 30, 2020 - July 22, 2025
Completed a set of user interface (UI) design for a puzzle game. Design contents for puzzle and other games.
Internship at Architectural Design and Research Institute of Tsinghua University
August 31, 2019 - July 22, 2025
Assisted with an innovative project for former industrial buildings in Handan, Hebei, China.
Graphic Designer & Assistant at P.E.A.R.L. Institute of New York
June 30, 2019 - July 22, 2025
Created posters, designed the gala menu, and assisted with the charity gala auction.
Marketing department Internship at WeCanwell Group
August 31, 2018 - July 22, 2025
Aided the department manager in creating informative and engaging contents for its social media accounts.
Creative Designer at THYRA LLC
October 1, 2025 - Present
Lead brand visuals, website, product renders and promotion animation and advertisement for jewelry startup. Managed the Shopify account and created cohesive visual identity and 3D content assets, ensuring brand consistency across all marketing and e-commerce campaigns. Delivered look-dev, 3D modeling, lighting, and rendering assets; produced motion design for product promos and social media; collaborated with product and marketing teams to align creative direction with brand strategy.
Founder & Freelance 3D Generalist at GRETZ ART LLC
June 1, 2025 - Present
Manage full CG pipeline — concept, modeling, texturing, lighting, rendering and compositing. Deliver look-dev, 3D modeling, motion design for client projects. Produce production-ready assets for marketing and product visualization; consult on creative direction.
Digital Content Social Media Designer at School of Visual Arts
June 1, 2025 - Present
Design social media content for MFA CA computer arts program. Create animated promos and digital media; support international outreach with engaging visuals and short-form video assets.
Game Department Design Intern at NetEase, Inc
June 1, 2022 - July 1, 2022
Designed character skins, visual development for game Onmyoji; created a full visual scheme inspired by Japanese Meiji-era fashion; executed visual concepts under art director supervision.
Anime Design Department Intern at Bilibili, Inc
June 1, 2021 - July 1, 2021
Designed a futuristic, neon-inspired main character and weapon concepts for an upcoming Bilibili anime-style game, contributing to the project’s visual world building.
Game UI Designer at Beijing Huazhen Yuanchuang Technology Co., Ltd
June 1, 2020 - September 1, 2020
Designed a full UI system and graphics for a dinosaur-themed match-3 puzzle game, including icons, menus, game over and settings and layout flow to ensure cohesive player experience and visual aesthetics and clarity.
Graphic Designer at P.E.A.R.L Institute of New York
May 1, 2019 - June 1, 2019
Led and coordinated design for a charity gala auction, creating the event’s visual identity, materials, and presentation deck while aligning design, setup, and audience experience with the team.
Intern at Marketing Department of WeCanwell Group
July 1, 2018 - August 1, 2018
Aided the department manager in creating informative and engaging contents for its social media accounts.

Education

Master of Fine Arts at School of Visual Arts
May 1, 2023 - May 31, 2025
Bachelor of Fine Arts at Parsons School of Design
September 1, 2018 - June 30, 2022
Master of Fine Arts in Computer Arts (3D Animation) at School of Visual Arts
August 1, 2023 - May 1, 2025
Bachelor of Fine Arts in Illustration (Honors), Major: Illustration, Minor: Japanese Studies at Parsons School of Design at The New School
September 1, 2018 - June 1, 2022

Qualifications

"Wonderland" Thesis Animated Short Film - Selected Student Work
May 1, 2025 - May 31, 2025
"Another Shanghai’s Night" 2D Animated Short Film - Winner Korea International Short Film Festival and other awards
December 1, 2023 - December 31, 2023
ART-ALL-STATE Award by UMass Dartmouth, The Massachusetts Art Education Association, and New Bedford Art Museum
January 1, 2017 - December 31, 2017
Special Congressional Recognition for participation in An Artistic Discovery
January 1, 2017 - December 31, 2017
Certificate of Research for Dunhuang Academy
October 1, 2021 - October 31, 2021
Licensed KCCA (Korean Candle Craft Association)
January 11, 2030 - January 10, 2026

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Retail, Software & Internet