Hi, I'm Jason Cole, a Senior 3D Animator with over a decade of experience in the gaming and cinematic industries. I've worked with top companies like Gunzilla Games, Deck 13, and Cloud Imperium Games, focusing on motion capture, hand-keyed animation, and cinematic pipelines. I enjoy solving animation challenges and collaborating with cross-disciplinary teams to bring characters and scenes to life. Throughout my career, I've specialized in cleaning and optimizing motion capture data, developing animation systems, and leading teams to achieve consistent, high-quality animation output. I'm skilled in various software tools and passionate about continuous learning and innovation in animation techniques.

Jason Cole

Hi, I'm Jason Cole, a Senior 3D Animator with over a decade of experience in the gaming and cinematic industries. I've worked with top companies like Gunzilla Games, Deck 13, and Cloud Imperium Games, focusing on motion capture, hand-keyed animation, and cinematic pipelines. I enjoy solving animation challenges and collaborating with cross-disciplinary teams to bring characters and scenes to life. Throughout my career, I've specialized in cleaning and optimizing motion capture data, developing animation systems, and leading teams to achieve consistent, high-quality animation output. I'm skilled in various software tools and passionate about continuous learning and innovation in animation techniques.

Available to hire

Hi, I’m Jason Cole, a Senior 3D Animator with over a decade of experience in the gaming and cinematic industries. I’ve worked with top companies like Gunzilla Games, Deck 13, and Cloud Imperium Games, focusing on motion capture, hand-keyed animation, and cinematic pipelines. I enjoy solving animation challenges and collaborating with cross-disciplinary teams to bring characters and scenes to life.

Throughout my career, I’ve specialized in cleaning and optimizing motion capture data, developing animation systems, and leading teams to achieve consistent, high-quality animation output. I’m skilled in various software tools and passionate about continuous learning and innovation in animation techniques.

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Work Experience

Senior Animator at Deck 13
January 1, 2024 - July 22, 2025
Created hand-keyed animation for animals and creatures, tested state machines for NPCs, edited motion capture for cinematics, created and edited camera movement in cutscenes. Conducted R&D for facial rigging and animation in 3DS MAX and researched animation transferring from 3DS MAX and Maya.
Senior 3D Animator at Gunzilla Games
January 1, 2024 - Present
Cleaned and polished Motion Capture data, managed and operated the Opti Track System for gameplay and cinematic performance. Optimized batching processes for Opti Track. Provided feedback to outsourcers and internal animators. Collaborated with cinematic designers and technical animators to provide animations or small prop rig animations and solve in-game animation problems including assets for emotes.
Senior Animator at Cloud Imperium Games
January 1, 2022 - July 22, 2025
Created hand-keyed animation and cleaned and edited motion capture. Collaborated with level/system designers to implement animation into gameplay. Worked with the Narrative Director on performance capture stage to ensure efficient shooting. Teamed with technical animators for R&D and development of new animation systems.
Lead Cinematic Animator at Cloud Imperium Games
December 31, 2019 - July 22, 2025
Managed and maintained the cinematic animation pipeline. Created hand-keyed animations and cleaned and edited motion capture. Worked closely with level/system designers and the Cinematic Director on performance capture stages to ensure efficient shooting. Managed a team of animators to maintain consistent quality.
Senior Animator at Crytek
December 31, 2015 - July 22, 2025
Animated and edited performance capture for 10 scenes on the game Ryse. Assisted with the development and implementation of cinematic animation pipeline. Created hand-key animations and cleaned performance capture data. Assisted lead animator in directing motion capture on action and background sequences.
3D Pre-Vis Artist at The Third Floor
December 31, 2012 - July 22, 2025
Set up camera shots to match storyboards created for movies. Animated characters and cameras for pre-visualization of scenes.
Jr. Animator at Rhythm & Hues
December 31, 2011 - July 22, 2025
3D Character Animator for the movie ChipWrecked. Conducted animation testing for the movie Snow White and the Huntsmen. Completed animation apprentice program at Rhythm & Hues.

Education

Bachelor of Fine Arts at Academy of Art University
January 1, 2007 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet