Worked on Redesign for Bob's Burgers, Across the Spider Verse, Destiny- Taken King, and Wall-E.
- Audio Mixer
- Sound Designer
- Sound Technician
Hi, I'm Evan Cronin. I started my career in finance but discovered my passion for audio engineering, focusing on sound design and creative development.
Hi, I’m Evan Cronin. I started my career in finance but discovered my passion for audio engineering, focusing on sound design and creative development. I’m currently gaining hands-on experience in recording, mixing, and mastering while expanding my knowledge of various sound design tools and techniques.
I’m enthusiastic about collaborating within the audio field, whether that’s in live production, stagehand work, or studio environments. I love contributing to high-quality audio experiences and thrive in exciting work settings such as game companies, TV networks, and live show events.
Worked on Redesign for Bob's Burgers, Across the Spider Verse, Destiny- Taken King, and Wall-E.
Builds stage platforms to provide easy access for stage performers to safely entertain audiences. Installs and attaches lighting fixtures to trusses and grids, LED walls, and handles feeder cables ensuring attention to safety. Carefully loads and unloads audio equipment by using proper lifting procedures and hauls audio equipment to their respective stage parts.
Recorded Foley using techniques for footsteps, sliding, metal spider legs, and metal impacts using an Avid C24 Analog Console. Recorded and applied ADR for fifteen character’s voice lines and recorded Walla for crowd noises and Warcry’s. Edited and applied sound design found on Soundly, BBC, Pixabay, and SoundBoard in accurate time markers. Created musical score using FL Studio with synths, 808 drums, arpeggiators, guitars, risers, etc., applying reverbs, compressions, EQs, and saturator to add lively special effects. Automated, panned, gained, and sent all tracks to a 7.1.4 surround sound for Dolby Atmos rendering.
Edited and mixed sounds for Destiny Taken King redesign using Pro Tools to enhance audio quality and add immersion. Aligned and processed audio clips with keyboard shortcuts for timeliness and effectiveness. Inserted basic effects like D-verb, EQ10 band, and ProCompressor to create dynamic soundscapes. Automated tracks to simulate realistic movements, significantly improving the auditory experience for listeners. Master engineered tracks to the audio’s volume control using Studio One by EQ’ing, compressing, and limiting to a master track.
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