Available to hire
I am a passionate and adaptable Game Developer with extensive experience working on both solo and team projects, ranging from small indie games to complex PC and VR applications. I specialize in Unity and C++ and thrive in cross-functional teams focused on creating innovative player experiences through AI, multiplayer capabilities, and performance optimization.
I am always eager to learn new technologies and take on challenges that push my skills beyond Unity into other programming disciplines. I enjoy leading teams, mentoring junior developers, and delivering high-quality, award-winning projects within tight deadlines.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Lead Gameplay Developer at Sheridan Game Lab
August 31, 2024 - July 22, 2025Led a team of developers to design and complete Dungeon CEO, a management-sim dungeon game, within three months, winning the "Best Student Game Art" at the Canadian National Exhibition. Oversaw rapid development, integrating high-quality art assets and gameplay systems, resulting in 35,000 free licenses issued, a 1,000+ player waitlist, and an 82% positive rating from players. Coordinated cross-functional efforts using Unity and agile workflows to deliver an award-winning student project under tight deadlines.
Coding, Physics, and Math Tutor at BrightSparkz Tutors
April 30, 2024 - July 22, 2025Provided personalized tutoring in coding/programming (C++, C#, Python), physics, and mathematics to students of varying skill levels, fostering problem-solving skills and conceptual understanding. Developed tailored lesson plans and exercises to reinforce algorithmic thinking, game development concepts, and mathematical foundations, improving student performance and confidence. Used real-world game development examples to make abstract concepts accessible and engaging.
Research Assistant at Center of Mobile Innovation
January 31, 2024 - July 22, 2025Pioneered a cutting-edge real-time 3D human pose estimation system in Unity, integrating MediaPipe and ONNX models to achieve 95% real-time precision. Engineered a Python-Unity communication pipeline enabling seamless real-time visualization and laying the foundation for scalable cross-platform innovation. Delivered comprehensive documentation and collaborated with tech leads to prioritize features and improve system reliability.
Education
Bachelor's at Beijing Film Academy
September 1, 2019 - June 30, 2024Qualifications
Graduate Certification, Machine Learning
January 1, 2024 - April 30, 2025Graduate Certification, Advanced Game Programming
September 1, 2023 - August 31, 2024Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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