I am a lover of 3D animation and 3D modeling, with knowledge in modeling and character animation. I am currently expanding my skills through specialized courses in software such as Blender, Maya, and Unreal Engine. I am passionate about animation and constantly learning to improve the fluidity and expressiveness in each project. I'm looking for an opportunity to apply my knowledge in the industry and continue growing as a 3D artist, contributing my skills in modeling, character animation, and visual storytelling in both video games and film projects.

Mictlan Gabriel

I am a lover of 3D animation and 3D modeling, with knowledge in modeling and character animation. I am currently expanding my skills through specialized courses in software such as Blender, Maya, and Unreal Engine. I am passionate about animation and constantly learning to improve the fluidity and expressiveness in each project. I'm looking for an opportunity to apply my knowledge in the industry and continue growing as a 3D artist, contributing my skills in modeling, character animation, and visual storytelling in both video games and film projects.

Available to hire

I am a lover of 3D animation and 3D modeling, with knowledge in modeling and character animation. I am currently expanding my skills through specialized courses in software such as Blender, Maya, and Unreal Engine. I am passionate about animation and constantly learning to improve the fluidity and expressiveness in each project.

I’m looking for an opportunity to apply my knowledge in the industry and continue growing as a 3D artist, contributing my skills in modeling, character animation, and visual storytelling in both video games and film projects.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Modeler / 3D Animator at Beyond The Shadows - Video game in development
February 7, 2024 - Present
Active participation in the development of a video game in a multidisciplinary team, modeling and optimization of assets in Blender and 3DS Max. Specialized training in 3D animation, modeling, texturing, and rendering presentation. Development of academic projects using Autodesk Maya, Blender, Substance Painter, and 3DS Max. Modeling of props, scenery, and assets for video games and film. Mastering concepts such as clean topology, UV mapping, baking maps, geometry optimization, and retopology.

Education

Bachelor's Degree at Design and Art for Video Games
January 11, 2030 - July 22, 2025

Qualifications

Advanced 3D Character Animation
January 11, 2030 - July 22, 2025
Dedication to VFX
January 11, 2030 - July 22, 2025
Introduction to 3D Vehicle Modeling
January 11, 2030 - July 22, 2025
Creating realistic props for videogames
January 11, 2030 - July 22, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet