I am a technical game designer and Unity developer with 17 years of professional experience, having contributed to over 30 titles across console, PC, mobile, and web platforms. I’ve worked with high-profile intellectual properties for Nickelodeon, Cartoon Network, Ubisoft, Sony, and more. My expertise spans code, scripting, level design, game feel, narrative design, writing, and music/audio design.
Currently, I lead programming and contribute to game design on award-winning titles like EarthNight, and I have extensive experience collaborating with teams through all phases of development. In addition to game development, I have taught game development courses at Drexel University, University of the Arts, and Rutgers–Camden, and have given talks and workshops around game design, audio, and narrative design.
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