I am a technical game designer and Unity developer with 17 years of professional experience, having contributed to over 30 titles across console, PC, mobile, and web platforms. I've worked with high-profile intellectual properties for Nickelodeon, Cartoon Network, Ubisoft, Sony, and more. My expertise spans code, scripting, level design, game feel, narrative design, writing, and music/audio design. Currently, I lead programming and contribute to game design on award-winning titles like EarthNight, and I have extensive experience collaborating with teams through all phases of development. In addition to game development, I have taught game development courses at Drexel University, University of the Arts, and Rutgers–Camden, and have given talks and workshops around game design, audio, and narrative design.

Adam Nash

I am a technical game designer and Unity developer with 17 years of professional experience, having contributed to over 30 titles across console, PC, mobile, and web platforms. I've worked with high-profile intellectual properties for Nickelodeon, Cartoon Network, Ubisoft, Sony, and more. My expertise spans code, scripting, level design, game feel, narrative design, writing, and music/audio design. Currently, I lead programming and contribute to game design on award-winning titles like EarthNight, and I have extensive experience collaborating with teams through all phases of development. In addition to game development, I have taught game development courses at Drexel University, University of the Arts, and Rutgers–Camden, and have given talks and workshops around game design, audio, and narrative design.

Available to hire

I am a technical game designer and Unity developer with 17 years of professional experience, having contributed to over 30 titles across console, PC, mobile, and web platforms. I’ve worked with high-profile intellectual properties for Nickelodeon, Cartoon Network, Ubisoft, Sony, and more. My expertise spans code, scripting, level design, game feel, narrative design, writing, and music/audio design.

Currently, I lead programming and contribute to game design on award-winning titles like EarthNight, and I have extensive experience collaborating with teams through all phases of development. In addition to game development, I have taught game development courses at Drexel University, University of the Arts, and Rutgers–Camden, and have given talks and workshops around game design, audio, and narrative design.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Lead Programmer, Game & Level Designer at Cleaversoft
January 1, 2017 - Present
Lead programmer and contributing game designer on EarthNight, an award-winning Apple Arcade launch title. Shipped on Apple Arcade, Nintendo Switch, PlayStation 4, and Steam. Extensive experience with Unity, collaborating closely with artists, animators, audio teams, and contractors across all phases of development. Lead programmer on NekoCore, a cat-mech art randomizer, working in close collaboration with the artists at Ukiyo-e Heroes. Lead programmer and contributing game designer on an unannounced upcoming title with expanded responsibility for design, game feel, and narrative. Utilized Unity, C#, FMOD Studio, FMOD-Unity integration, platform SDKs and APIs.
Adjunct Professor of Game Development at Drexel University, University of the Arts, and Rutgers–Camden
December 31, 2021 - July 22, 2025
Taught courses including Video Game Design, Interactive Storytelling, Computational Thinking, Overview of Gaming, Game Development Foundations, Advanced Game Design & Production, Experimental Games, and Scripting for Games. Awarded the Rutgers-Camden Digital Fellowship.
Lead Game Designer, Lead Unity Developer at Philadelphia Game Lab
December 31, 2016 - July 22, 2025
Designed and programmed game systems to integrate with clients’ platforms. Assisted multiple teams with Unity development, game balancing, and level design. Primary role as Unity lead C# programmer; also worked with Unreal engine level design and blueprints.
Game Designer, Programmer, Composer, Sound Designer at Artizens
December 31, 2015 - July 22, 2025
Co-created Artizens, a Kickstarter-funded indie game. Designed game systems, scripted gameplay, composed music, designed and implemented all audio, wrote story bible and in-game dialog. Used Lua scripting, proprietary tools, FMOD Studio, and Steam SDK.
Narrative Designer & Writer at Starlight Runner Entertainment
December 31, 2012 - July 22, 2025
Member of the writing team for story bibles and transmedia content for IPs like Splinter Cell, Men In Black, Ku-Mighty, and more. Game designer and writer on Masters of Constantinople, an original narrative adventure game for History Channel’s Battle Castles. Produced GDD, story bible, and proposal writing.
Jr. Game Designer, Level Designer, Music Composer at This Is Pop
December 31, 2011 - July 22, 2025
Wrote proposals, designed levels, balanced gameplay, and composed original music for web-based games for well-known brands such as Nickelodeon, Cartoon Network, Adult Swim, and MTV. Worked with Flash, AS3, and proprietary tools, including GDD writing.
Freelance Music Composer and Sound Designer
January 1, 2008 - Present
Composed, produced, and implemented original music and audio for various indie and IP-based titles including work for Nickelodeon, Sprout, Cartoon Network, Adult Swim, and more. Original music featured in a commercial aired on Adult Swim. Utilized Logic Pro, FMOD Studio, and FMOD-Unity integration.
Lead Programmer, Game & Level Designer at Cleaversoft
January 1, 2017 - Present
Lead programmer and contributing game designer on EarthNight, an award-winning Apple Arcade launch title, shipped on Apple Arcade, Nintendo Switch, PlayStation 4, and Steam. Worked extensively with Unity and collaborated closely with artists, animators, audio teams, and contractors across all development phases. Lead programmer on NekoCore, a cat-mech art randomizer in collaboration with Ukiyo-e Heroes artists. Leading programming and design efforts on an unannounced upcoming title with expanded responsibility for game feel and narrative design.
Adjunct Professor of Game Development at Drexel University, University of the Arts, Rutgers–Camden
January 1, 2021 - August 6, 2025
Taught courses including Video Game Design, Interactive Storytelling, Computational Thinking, Overview of Gaming, Game Development Foundations, Advanced Game Design & Production, Experimental Games, and Scripting for Games. Awarded the Rutgers-Camden Digital Fellowship.
Lead Game Designer, Lead Unity Developer at Philadelphia Game Lab
January 1, 2016 - August 6, 2025
Designed and programmed game systems to integrate with clients’ platforms. Supported multiple teams with Unity development, game balancing, and level design. Worked with Unity (lead C# programmer) and Unreal Engine (level design, blueprints).
Game Designer, Programmer, Composer, Sound Designer at Artizens
January 1, 2015 - August 6, 2025
Co-created Artizens, a Kickstarter-funded indie game. Designed game systems, scripted gameplay, composed music, designed and implemented all audio, wrote story bible and in-game dialog. Worked with Lua scripting, proprietary tools, FMOD Studio, and Steam SDK.
Narrative Designer & Writer at Starlight Runner Entertainment
January 1, 2012 - August 6, 2025
Member of the writing team for story bibles and transmedia content for Splinter Cell, Valiant Comics, Men In Black, Ku-Mighty, and more. Designed and wrote for Masters of Constantinople, an original narrative adventure game for History Channel’s Battle Castles. Responsibilities included game design documents, story bible, and proposal writing.
Jr. Game Designer, Level Designer, Music Composer at This Is Pop
January 1, 2011 - August 6, 2025
Wrote proposals, designed levels, balanced gameplay, and composed original music for web-based games for Nickelodeon, Cartoon Network, Adult Swim, MTV, and more. Utilized Flash and AS3 along with proprietary tools and game design documents.
Freelance Music Composer and Sound Designer
January 1, 2008 - Present
Composed, produced, and implemented original music and audio for various indie and IP-based titles, including projects for Nickelodeon, Sprout, Cartoon Network, Adult Swim, and more. Original music used in a commercial aired on Adult Swim. Tools used include Logic Pro, FMOD Studio, and FMOD-Unity integration.

Education

Masters at NYU
January 1, 2009 - December 31, 2009
B.A. at Ithaca College
January 1, 2006 - December 31, 2006
Masters at New York University
January 1, 2009 - January 1, 2009
B.A. at Ithaca College
January 1, 2006 - January 1, 2006

Qualifications

Rutgers-Camden Digital Fellowship
January 11, 2030 - July 22, 2025
Rutgers-Camden Digital Fellowship
January 11, 2030 - August 6, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet