Available to hire
Hi, I’m Ryan Davidson, a passionate game developer and designer with a balanced blend of technical, interpersonal, and creative skills. I enjoy crafting games from concept to deployment, working with tools like Unreal Engine and Unity, and collaborating with teams to bring engaging interactive experiences to life.
With experience managing projects and coding gameplay features, I thrive in fast-paced environments where I can rapidly prototype and iterate on ideas. Outside of development, I’m enthusiastic about storytelling, acting, and performance, finding inspiration from games like Hollow Knight and Undertale.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Programmer & Designer at Studio SE
August 31, 2024 - July 22, 2025Sole game developer to design, prototype, and ship ModelRunner within a one-month deadline. After delivering the game, completed contract with an SEO research report.
AV/IT Technician at Sturm College of Law
August 1, 2022 - PresentPrimary on-call contact providing technical support to faculty and students.
Game Developer at ModelRunner (Studio SE Contract)
June 30, 2024 - July 22, 2025Conceptualized and executed design concept for a quiz game used in marketing. Independently implemented all systems including character movement, randomized rooms, and leaderboard mechanics. Delivered hotfixes during deployment to ensure smooth operations.
Sole Programmer and Designer at Bitwise Key (Freelance/Student)
July 31, 2024 - July 22, 2025Designed and implemented features independently including AI behavior trees, procedural generation, and power-up abilities for a first-person 3D metroidvania/roguelike game. Built prototypes for playtesting and refactored code for performance and scalability. Organized tasks and collaborated with audio designer.
Programmer, Project Manager at Star Charger (Freelance)
February 29, 2024 - July 22, 2025Designed and implemented game systems such as speed, health, and energy for a bullet hell vertical scroller game. Developed modular prototyping systems to iterate designs rapidly. As project manager, coordinated meetings and organized weekly sprints. Handled source control and task delegation and implemented UI and object pooling optimizations.
Education
B.S. Computer Science at University of Denver
September 1, 2018 - December 31, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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