Available to hire
Hi, I’m Ludwik Bacmaga, a passionate game developer with extensive experience in cross-platform game development, system maintenance, and team management. I’ve worked with a variety of clients and projects, ranging from mobile kids games to VR interactions, leveraging my skills in C#, Unity, and cloud services to deliver optimized and engaging gaming experiences.
I enjoy collaborating with teams, prototyping new ideas, and optimizing network communication to enhance performance and reduce costs. My goal is to continue growing and improving projects that engage a large player base across multiple platforms.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Contractor at Ludwik Bacmaga (Self-Employed)
January 1, 2023 - PresentWork with long term clients including StoryToys, Table Knight Games (TKG), and Arctic Wolves. Use C# and Unity to maintain, expand, and create new game features. Utilize Addressables for easy application expansion and cross-platform save storage. Work with AWS, Firebase, PlayFab for cloud storage and remote configurations. Optimize projects for performance across various devices and ensure cross-platform compatibility including Apple Arcade, iOS, Android, Amazon Kids+, and Samsung stores. Develop, port, and improve projects for devices including Mobile, VR, and PC. Optimized networking communication resulting in 35% monthly cost cut for TKG.
Contractor at StoryToys
January 1, 2024 - PresentMaintain, expand, and create new game features for mobile kids games using C# and Unity. Use Addressables for expansion and cross-platform save storage. Utilize AWS and Firebase for cloud storage and remote configurations. Optimized projects to reach desired performance and run on a wide variety of devices. Ensure cross-platform compatibility including Apple Arcade, iOS, Android, Amazon Kids+, and Samsung stores.
Contractor at Arctic Wolves
December 31, 2024 - July 23, 2025Ported VR projects to be compatible with new devices such as Quest 3, Quest 3s, and Quest 2. Ensured project compliance with Meta Store requirements related to performance, security, and interaction criteria. Worked on making project interactions engaging and fun for users.
Lead Unity Developer at Table Knight Games
January 1, 2023 - PresentPrototyped interactions, behaviors, and visuals for testing functionality and design. Designed and developed system architecture. Managed a team of developers, artists, and designers. Worked with PlayFab systems for backend services and user data tables. Researched and developed technology solutions. Grew and stabilized the project ‘Jawabak Jawabahom’ sustaining a monthly player base of more than 1 million. Optimized networking communication reducing monthly networking costs by 35%.
Lead Unity Developer at ECIO Space
December 31, 2022 - July 23, 2025Managed a game development team of 3 developers and 2 artists. Created milestones with roadmap and delivery dates. Worked with AWS services for SQL database and game hosting. Developed RSA/AES security solutions and anti-hack functionality for WebGL platform. Created character progression system including leveling, parts upgrade, and item systems.
Game Developer at Nerial Ltd. (Devolver Group)
November 30, 2022 - July 23, 2025Developed for desktop, console, and mobile platforms on titles like ‘Animal Farm’, ‘Card Shark’, and ’Reigns: Three Kingdom’. Programmed video game aspects including graphics, scripts, interface, UI, and multiplayer networking. Prototyped over 30 card techniques for ‘Card Shark’, with 20+ used in the final game. Created editor tools for non-technical team members. Implemented cross-platform solutions across iOS, Android, MacOS, Windows. Worked on narrative and progression systems for multiple projects with branching story endings.
Game Developer at AiSolve Ltd.
December 31, 2019 - July 23, 2025Implemented VR features suitable for different headsets including Oculus Quest, GO, Rift, HTC Vive, and PSVR. Maintained, debugged, and updated existing multiplayer projects. Created prototypes for VR interactions and gameplay features.
Education
BSc (Hons) Computing & Game Development at University of Plymouth
January 1, 2014 - December 31, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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