Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Developer - Mobile eSports at Duelit Play and Earn (Inc.)
January 1, 2024 - July 23, 2025Developed and implemented architecture guidelines for six hyper-casual projects, increasing team efficiency by 30% through streamlined code reviews and bug reduction. Achieved a 50% reduction in scene loading times using asset packing techniques and optimized game build sizes by 30% through asset compression. Created efficient custom physics algorithms to improve player retention by 25%. Ensured 100% scene data replication across players through endpoints. Produced six games including CubeNinja, Air Combat, Twenty Forty-Eight, Tropical Samurai, Hollow, and Parking Chaos 3d.
Unity Developer - Mobile at AppCake
March 31, 2023 - July 23, 2025Improved user retention of Spiderman Minecraft game by 20% through UI refactoring and enhanced Save/Load systems by 50% through user content compression. Fixed 10% of bugs related to the Android platform.
Lead Game Developer - PC, Mobile, & HTML5 at Axxon Network / Rynixgames
January 31, 2024 - July 23, 2025Coordinated 90% of the design and development of games from scratch. Managed a multidisciplinary team including Marketing, Arts, and Blockchain to ensure TestNet deployment within 6 months. Developed 80% of the core game modules for PVP Samurai Combat game and led development of an endless flying shooter prototype within 9 weeks. Collaborated with UI/UX team to ensure responsive user interfaces. Achieved a 30FPS frame rate for a web3 HTML5 Metaverse project and assisted with the design and implementation of game server API endpoints and SDKs. Planned a release of 1500 Character DLCs and implemented Procedural Level generation for a web3 metaverse project.
Unity Developer - Mobile eSports at DueLit Play and Earn (Inc.)
January 1, 2024 - September 9, 2025Developed and implemented architecture guidelines for six hyper-casual projects, increasing team efficiency by 30% through streamlined code reviews and reduced bugs; achieved 50% reduction in scene loading times using asset packing techniques; optimized game builds by 30% via asset compression; developed efficient custom physics algorithms for realistic hyper-casual games and improved player retention by 25%; ensured 100% scene data replication across players via endpoints; created six games: Cube Ninja, Air Combat, Twenty Forty-Eight, Tropical Samurai, Hollow, Parking Chaos 3D.
Unity Developer - Mobile at AppCake
March 1, 2023 - September 9, 2025Coordinated 90% of the design and development of games from scratch; developed core game modules for PvP Samurai Combat; led endless flying shooter prototype in 9 weeks; collaborated with UI/UX team to ensure responsive interfaces across devices; achieved 30 FPS on a Web3 metaverse project; designed and implemented the 2 game server API endpoints and SDK integration; planned release of 1500-character DLCs with artists; implemented Procedural Level Generation for a Web3 metaverse project.
Lead Game Developer - PC, Mobile, & HTML5 at Axon Network / Rynix Games
January 1, 2024 - September 9, 2025Led design and development across PC, Mobile, and HTML5; collaborated with artists; drove quality through code reviews and collaborative processes; leveraged early adoption of industry trends and technologies to enhance game development processes and outcomes.
Unity Developer - Mobile eSports at DueLit Play and Earn (Inc.)
April 1, 2024 - September 9, 2025Improved user retention for SpiderMan MineCraft game by 20% through refactoring the UI. Improved game Save / Load systems for user generated skins by 50% through compression of user contents. Fixed 10% of bugs related to the Android platform.
Lead Game Developer - PC, Mobile, & HTML5 at Axon Network / Rynix games
January 1, 2024 - September 9, 2025Led development of PC, Mobile, and HTML5 games; coordinated design and development of games from scratch; spearheaded PvP Samurai Combat game; developed an endless flying shooter prototype in 9 weeks; built 80% of core game modules for PvP Samurai; collaborated with UI/UX, artists; planned release of 1500 Character DLCs; implemented Procedural Level Generation for a Web3 Metaverse project.
Lead Game Developer - PC, Mobile, & HTML5 at Axon Network / Rynix Games
January 1, 2024 - September 9, 2025Co-founded and led the development of PC, mobile, and HTML5 games; designed immersive gameplay features and mechanics; implemented end-to-end game development processes and collaborated with cross-functional teams to ensure high-quality delivery.
Unity Developer - Mobile eSports at Due Lit Play and Earn (Inc.), USA
January 1, 2024 - September 9, 2025Developed and implemented architecture guidelines for hyper-casual mobile eSports projects; improved team efficiency by streamlining code reviews and reducing bugs; reduced scene loading times by optimizing asset packing and compression; implemented physics, UI integration, and server endpoints.
Education
Bachelor of Technology at Federal University of Technology, Minna
January 1, 2010 - December 31, 2015Bachelor of Technology at Federal University of Technology, Minna
January 1, 2010 - January 1, 2015Bachelor of Technology at Federal University of Technology, Minna
January 1, 2010 - January 1, 2015Bachelor of Technology at Federal University of Technology, Minna
January 1, 2010 - January 1, 2015Qualifications
Unity Certified Associate Game Developer
January 11, 2030 - July 23, 2025Unity Certified Associate Game Developer
January 11, 2030 - September 9, 2025Unity Certified Associate Game Developer
January 11, 2030 - September 9, 2025Unity Certified Associate Game Developer
January 11, 2030 - September 9, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Other, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
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Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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